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Taric
By spellsy
This build guide for Taric is for Duo lane, by AL Spellsy a 2200 player. Taric is often referred to as an Aura bot. His auras are extremely powerful and debuffs amazing for focusing champions. High burst potential with a good AD Carry.
Exhausts target enemy champion, reducing their movement speed and damage dealt by 30% for 2.5 seconds and reducing their attack speed by 50% for the duration.
Exhaust
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Imbue
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 60/100/140/180/220 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 84/140/196/252/308 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
Cost
80/95/110/125/140 Mana
Range
0
Cooldown
20/19/18/17/16 Seconds
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 60 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 84 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 100 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 140 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 140 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 196 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 180 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 252 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 220 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 308 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
Shatter
Shatter
Passive: Taric's gemstones increase his Armor by 10/15/20/25/30. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 50/90/130/170/210 (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
Cost
50 Mana
Range
0
Cooldown
10/10/10/10/10 Seconds
Shatter
Passive: Taric's gemstones increase his Armor by 10. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 50 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10 for 4 seconds. Taric loses 10 Armor while Shatter is on cooldown.
Shatter
Passive: Taric's gemstones increase his Armor by 15. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 90 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 15 for 4 seconds. Taric loses 15 Armor while Shatter is on cooldown.
Shatter
Passive: Taric's gemstones increase his Armor by 20. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 130 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 20 for 4 seconds. Taric loses 20 Armor while Shatter is on cooldown.
Shatter
Passive: Taric's gemstones increase his Armor by 25. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 170 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 25 for 4 seconds. Taric loses 25 Armor while Shatter is on cooldown.
Shatter
Passive: Taric's gemstones increase his Armor by 30. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 210 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 30 for 4 seconds. Taric loses 30 Armor while Shatter is on cooldown.
Dazzle
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.2/1.3/1.4/1.5/1.6 seconds and dealing between 40/70/100/130/160 (+0.4*AP) and 80/140/200/260/320 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Cost
75 Mana
Range
0
Cooldown
14/13/12/11/10 Seconds
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.2 seconds and dealing between 40 (+0.4*AP) and 80 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.3 seconds and dealing between 70 (+0.4*AP) and 140 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.4 seconds and dealing between 100 (+0.4*AP) and 200 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.5 seconds and dealing between 130 (+0.4*AP) and 260 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.6 seconds and dealing between 160 (+0.4*AP) and 320 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Radiance
Radiance
Taric slams his hammer into the ground, dealing 150/250/350 (+0.7*AP) magic damage to nearby enemies.
For the next 10 seconds, Taric's gems radiate energy, granting him 30/50/70 Attack Damage and Ability Power and his nearby allies half of the bonuses.
Cost
100/100/100 Mana
Range
0
Cooldown
60/60/60 Seconds
Radiance
Taric slams his hammer into the ground, dealing 150 (+0.7*AP) magic damage to nearby enemies.
For the next 10 seconds, Taric's gems radiate energy, granting him 30 Attack Damage and Ability Power and his nearby allies half of the bonuses.
Radiance
Taric slams his hammer into the ground, dealing 250 (+0.7*AP) magic damage to nearby enemies.
For the next 10 seconds, Taric's gems radiate energy, granting him 50 Attack Damage and Ability Power and his nearby allies half of the bonuses.
Radiance
Taric slams his hammer into the ground, dealing 350 (+0.7*AP) magic damage to nearby enemies.
For the next 10 seconds, Taric's gems radiate energy, granting him 70 Attack Damage and Ability Power and his nearby allies half of the bonuses.
E
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.2 seconds and dealing between 40 (+0.4*AP) and 80 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Q
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 60 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 84 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
W
Shatter
Passive: Taric's gemstones increase his Armor by 10. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 50 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10 for 4 seconds. Taric loses 10 Armor while Shatter is on cooldown.
W
Shatter
Passive: Taric's gemstones increase his Armor by 15. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 90 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 15 for 4 seconds. Taric loses 15 Armor while Shatter is on cooldown.
W
Shatter
Passive: Taric's gemstones increase his Armor by 20. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 130 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 20 for 4 seconds. Taric loses 20 Armor while Shatter is on cooldown.
R
Radiance
Taric slams his hammer into the ground, dealing 150 (+0.7*AP) magic damage to nearby enemies.
For the next 10 seconds, Taric's gems radiate energy, granting him 30 Attack Damage and Ability Power and his nearby allies half of the bonuses.
W
Shatter
Passive: Taric's gemstones increase his Armor by 25. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 170 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 25 for 4 seconds. Taric loses 25 Armor while Shatter is on cooldown.
Q
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 100 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 140 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
W
Shatter
Passive: Taric's gemstones increase his Armor by 30. Additionally, nearby allied champions gain 0.6*AD Armor (12% of Taric's Armor).
Active: Taric shatters his armor, dealing 210 (+{f2}) (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 30 for 4 seconds. Taric loses 30 Armor while Shatter is on cooldown.
Q
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 140 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 196 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
R
Radiance
Taric slams his hammer into the ground, dealing 250 (+0.7*AP) magic damage to nearby enemies.
For the next 10 seconds, Taric's gems radiate energy, granting him 50 Attack Damage and Ability Power and his nearby allies half of the bonuses.
Q
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 180 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 252 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
Q
Imbue
Taric brings forth earthen energy to heal a target ally and himself for 220 (+0.6*AP). If he targets himself, the heal increases by 40% restoring 308 (+0.84*AP) health.
Taric's basic attacks reduce Imbue's cooldown by 1 seconds (3 seconds if attacking an enemy champion).
E
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.3 seconds and dealing between 70 (+0.4*AP) and 140 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
E
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.4 seconds and dealing between 100 (+0.4*AP) and 200 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
R
Radiance
Taric slams his hammer into the ground, dealing 350 (+0.7*AP) magic damage to nearby enemies.
For the next 10 seconds, Taric's gems radiate energy, granting him 70 Attack Damage and Ability Power and his nearby allies half of the bonuses.
E
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.5 seconds and dealing between 130 (+0.4*AP) and 260 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
E
Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.6 seconds and dealing between 160 (+0.4*AP) and 320 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
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Items
Opening Build:
Rejuvenation Bead
Sight Ward
x2
Vision Ward
Health Potion
End of early game build:
Philosopher's Stone
Boots of Speed
Emblem of Valor
Sightstone
Aegis of the Legion
End of mid game:
Mercury's Treads
Shurelya's Reverie
Ruby Sightstone
Kindlegem
Final 6 items:
Mercury's Treads
Runic Bulwark
Mikael's Crucible
Shurelya's Reverie
Ruby Sightstone
Locket of the Iron Solari
Enchantment: Homeguard
Pro Commentary
Pros and Cons
Pros
Short cd stun great for setting up ganks and playing aggressive with
Can pocket heal allies in danger quite well and auto attack to pump out more heals faster
Great "aura" support with his Shatter armor buff and burst to enemy champions with his ultimate it makes him a great support
Naturally tanky and can be played as a offtank / support all in one
Cons
Doesn't offer much in terms of damage
Have to be in melee range for a lot of his abilities to work so it can be dangerous to be in a team fight
Have to auto attack to trigger his heal cooldown and his built in passive
Compared to supports like Sona, Janna, Leona, etc. he doesn't have a huge "game changer" ulti, so his teamfighting is weaker. Especially if he cant soak dmg.
I'm a little confused...on the Quick Guide, your Item Build for early game looks like Emblem of Valor --> Boots of Speed --> Philosopher's Stone --> Sightstone --> Aegis of the Legion, but on the Item Build section it looks like Boots of Speed --> Emblem of Valor --> Sightstone --> Aegis of the Legion --> Philosopher's Stone.
Could you elaborate on which one's the latest version, and why you went with one way over the other way?
I'm a little confused...on the Quick Guide, your Item Build for early game looks like Emblem of Valor --> Boots of Speed --> Philosopher's Stone --> Sightstone --> Aegis of the Legion, but on the Item Build section it looks like Boots of Speed --> Emblem of Valor --> Sightstone --> Aegis of the Legion --> Philosopher's Stone.
Could you elaborate on which one's the latest version, and why you went with one way over the other way?
So for taric I like to run 0/13/17, picking up the 5 damage reduction from champs and more hp. Could you explain how your masteries might better benefit with the 1/7/22 over the ones I mentioned?
My guess if that the damage reduction honestly isn't all that important, as with this build, you'll end up with quite a large amount of armor, and a fair amount of health regardless. So the defense itself isn't as important, especially since your heal heals yourself too, and it's for a fair amount when maxed. The Utility point and the things you can get... really helpful when supporting. I honestly haven't had very much trouble surviving with less points in the defense tree, and the other points definitely have helped when supporting.
Why don't pick magic resist per level runes instead of just magic resist? because when you go support bot you will against a lot of ad dmg and few ap dmg and at late game you will need those magic resist when you will go to some team fight and will die easily by the enemy caster ...
Why don't pick magic resist per level runes instead of just magic resist? because when you go support bot you will against a lot of ad dmg and few ap dmg and at late game you will need those magic resist when you will go to some team fight and will die easily by the enemy caster ...
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Posted 5/9/2013 4:45:24 PMShouldn't you get sightstone before philosopher's stone? Saving money on wards is more worth it than gold per 10
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Posted 2/22/2013 2:24:15 PMTaric OP Bro 19 kills :o
and played support.... HE YE BRA
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Posted 2/7/2013 11:23:45 AMI'm a little confused...on the Quick Guide, your Item Build for early game looks like Emblem of Valor --> Boots of Speed --> Philosopher's Stone --> Sightstone --> Aegis of the Legion, but on the Item Build section it looks like Boots of Speed --> Emblem of Valor --> Sightstone --> Aegis of the Legion --> Philosopher's Stone.
Could you elaborate on which one's the latest version, and why you went with one way over the other way?
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Posted 2/8/2013 9:00:35 AMI'm agree with you dude.
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Posted 2/9/2013 5:45:02 PMupdated
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
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Posted 2/6/2013 8:31:21 AMThanks dude, Its was great. I was 7 - 7 - 23. Thanks bro. I was noob with ( Taric ) but when I used this guid I was good.
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Posted 2/5/2013 5:14:26 PMSo for taric I like to run 0/13/17, picking up the 5 damage reduction from champs and more hp. Could you explain how your masteries might better benefit with the 1/7/22 over the ones I mentioned?
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Posted 2/10/2013 3:27:49 AMMy guess if that the damage reduction honestly isn't all that important, as with this build, you'll end up with quite a large amount of armor, and a fair amount of health regardless. So the defense itself isn't as important, especially since your heal heals yourself too, and it's for a fair amount when maxed. The Utility point and the things you can get... really helpful when supporting. I honestly haven't had very much trouble surviving with less points in the defense tree, and the other points definitely have helped when supporting.
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Posted 12/26/2012 9:04:26 PMi personally pick up frozen heart for added tankiness, is this bad or just better to pick up other items
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Posted 2/3/2013 4:00:46 PMIt depends, typically you want the AURA build on taric to make your team SUPER TANKY.
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
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Posted 12/12/2012 4:07:00 PMWhy don't pick magic resist per level runes instead of just magic resist? because when you go support bot you will against a lot of ad dmg and few ap dmg and at late game you will need those magic resist when you will go to some team fight and will die easily by the enemy caster ...
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Posted 12/14/2012 7:08:07 PMBecause some supports are like Nidalee and Lux?
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Posted 12/5/2012 9:35:32 AMThe first part that you remade is still in the video Elementz.
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Posted 12/4/2012 7:27:40 PMJust so you know masteries in the video don't match up with the ones you put on the guide.
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Posted 12/4/2012 1:21:32 PM7/0/30 following this Season 3 build. Nothing bad, uh?