- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Movement Speed x3
Greater Mark of Magic Penetration x9
Greater Seal of Scaling Ability Power x9
Greater Glyph of Scaling Magic Resist x9
Quintessences - Ability power- These Quints will add more AP which means more damage,
Marks - Magic Penetration - Magic penetration is important for Tristana because all of her damage is AP. It will allow you to do a lot more damage because you bypass some of their MR.
Seals - Health per level - Tristana is squishy, so health is a must. You want this to be able to tank some damage, since you'll be going in to harass with your Explosive Shots.
Glyphs - Ability power - Remember, you kill or you die. If you can't get that kill, you die. You need that AP to ensure you kill someone and don't die.
- Points Available: 30 / 30
When doing your combo, you can also use Ignite. This will give you a lot of extra damage, ensuring your kills even further. With Ignite, you should always be able to one shot targets. This will also act as a healing debuff to stop enemies from Heal baiting you.
Flash is a must because you're extremely vulnerable when your Rocket Jump is down. If you Rocket Jump in and don't get a kill, try to Flash out. You don't have any more escapes after your Rocket Jump is used, so try to take Flash for safety.
- Page 5 of 7