- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Strategy and Tactics
Trundle is a very fast jungler. Trundle is able to clear the jungle very quickly with his Chomp (Q) ability. The trick to it is auto attack then Q right after. When you reach level 2, you’ll want to pace yourself in such a way that you won’t run out of mana. Try to use your Frozen Domain (W) in such a way that it's still up after you've killed the big creep in the camp, that way you'll get more from the heal. Whenever you feel that you are in danger, you can use your Pillar of Ice (E) to reveal Fog of War or bushes.
Strengths: Front line off tank / DPS
All of Trundle's abilities allow him to create a direct route to the enemy team’s carries. He can be one of the most annoying off tanks to play against with his ability to sit on the enemy team’s carry, because it forces teams to focus him or risk losing their carries. Trundle can close the gap between the enemy team with his Pillar of Ice (E). Trundle’s ultimate tears tanks apart because it allows him to steal the enemy’s armor and magic resist for himself.
Strengths: Ganks / 5v5 Initiation / poke
Trundle excels in ganking once he obtains the Ancient Golem and Ancient Lizard buffs. With his steroid Frozen Domain (W) and his slow effect Pillar of Ice (E), Trundle is able to easily close the gaps between himself and enemy champions in the early game. If you land a really good pillar, the enemy champion will most likely have to burn their Summoner Spells to get away, allowing you to gank them easily in the future.
Trundle is also good at the 5v5 poke. This is especially true when fighting in the middle lane. Trundle can Pillar of Ice (E) an enemy out of position, and with your teams’ crowd control effects, effectively take enemies out of a fight.
Don't die. Ward up. Clear your jungle.
The best way to play any jungler in League of Legends is to follow these key rules, which are especially key to Trundle. If you die in your own jungle, you will be very set back. If you fail a gank, you will be behind in gold and experience. You’ll also give your allies trouble laning against the enemy you died and gave neutral buffs to. It’s also key to always clear your jungle whenever possible. As a jungler you should have all the jungle timers memorized, this means the intial spawn time and also the re-spawn time. When you know that one of the Neutral camps has been cleared, then you should immediately type in Chat what the re-spawn time on the GAME CLOCK that will be at. For example, if the enemy takes their Blue Golem at 7:15, then you know at 12:15 it will respawn. Type “Enemy Blue 12:15” into chat. By doing this, you can also let your teammates know when a spawn is about to re-appear and to prepare to take it before the enemy team gets a chance. This is predicting the game play rather than reacting to it. Giving vision on the map allows to see where the jungler may be, see if they dragon and simply out position them. By doing this you will have a decent game with Trundle.
Here are the lists of spawn times and respawn times for neutrals. Memorize these. Another good tip is to set your options in game play to always keep the chat log present during play, this means that you’ll always have the spawn timers available on your screen, making it easier to remember when something is about to happen – and giving you ample time to prepare your team for the game objective to respawn.
Initial spawn time;
Buff camps: 1:55
Other camps: 2:05
Wolf camp respawn time: 0:50 min
Golems camp respawn time: 0:50 min
Wraith camp respawn time: 0:50 min
Ancient Golem respawn time: 5 min
Lizard respawn time: 5 min
Dragon respawn time: 6 min
Baron respawn time: 7 min
High Risk vs. High Reward
Trundle can be a decent counter-jungler. With his exceptional speed at clearing jungle creeps, you are able to kill your enemy's jungle with relatively low counter play. Trundle is also very good at fighting enemy junglers due to his plethora of steroids and debuffs. Look to contest the enemy's buffs on their second respawn (around 7:15 for the first enemy buff, and often around 8:30 for the second).
Your goal is always to being a team fight by catching someone out of position with your Pillar of Ice (E). Right as this happens, you should activate your Frozen Domain (W) and engage on the caught target. The second this happens the enemy caught will:
a) Die to all the amounts of DPS
b) Flash to safety
c) Live somehow (Zilean, Janna)
When a) happens you should start targetting the carry or whatever is priority.
If b) hopefully someone from your team did an AoE ultimate like Annie continue the fight and focus the carry, otherwise keep poking and try the same strategy and continue pushing.
C) If some how someone like Pobelter saves the day, quickly engage a carry. As most of the life saving abilities are gone.
Standard level 3 route
This is the most common route. I like to start at the opposite side of where the enemy started (if they start blue, I start red), that way I will most likely meet them in the jungle and beat them up.
1. Ancient Golem, smiteless.
2. Lizard Elder, using Smite.
3. Go invade the enemy jungler at his buff, or go gank.
Full clear blue start. This is for when I don't get a smiteless at level 1 and should get you to level 4 around 4 minutes in, when you should then proceed to gank lanes.
1. Ancient Golem (using Smite)
4. Double Golems
5. Lizard Elder (Smite should be up again now)
Generally pre-game your teammates should stand here for you for protection, just the event the enemy team tries to invade at level one. In a situation in which you’re not able to get your own Ancient Golem, your solution should be to steal the enemy’s Ancient Golem, or start at your Red and simply play catchup (not ideal, but such is the punishment for getting invaded).
Tips & Tricks
Jungling faster! (Chomp)
The trick to jungling faster is all in Trundle's Chomp. Using Chomp (Q) immediately following an autoattack will yield 2 hits within 1 second. Use this to your advantage to greatly quicken your jungle clears.
Frozen Domain in Front, Not Around You
By using Frozen Domain (W) in front of you, you will gain a greater speed increase by not running out of the ability’s range. The downside here is enemies can see the Frozen Domain's terrain when the ability is used.
Pillar of Ice Secondary Traits
Pillar of Ice has the ability to reveal fog of war. This can be used to find any enemies in areas of the map you don’t currently have sight. Pillaring properly when ganking can be crucial; using it immediately after someone flashes is really annoying. The second they flash, you should wall in front of them, making them walk all the way around the pillar. In a ganking situation, the enemy is standing / auto attacking. If you are a experienced Trundle you will be able make the “wall pushback”. If you wall properly, the wall will give a little thump on the enemy depending where you have placed it. If you put it behind them, they will thump forward. If you place it infront, they will thump back.
Synergies and Counter
[Anyone with CC and damage]
Trundle synergizes well with champions that bring crowd control and damage. A perfect example of this is Annie. After Annie unleashes Stun Tibbers, Trundle can immediately engage the carry and pillar them and use his Agony on a tank. Trundle ganks are best in lanes wit high damage output.
Trundle and Anivia together can be one of the most difficult combos in the game. Double Wall. If you place it properly you can put them in a cornered gap allowing Trundle and Anivia to hit /nuke them for free.
Trundle is also very good in poke comps and his Pillar can be used to disengage, which is very important in such team fights as they are often very weak in full out teamfights. Similarly, he can use his Pillar offensively to make them easy targets for long range abilities like Jayce's Shock Blast and Nidalee's Javelin Toss.
[Support heroes, non-CC reducible CC, burst damage]
Enemy champions that have significant burst damage or team compositions that have a lot of crowd control abilities will make it harder for Trundle to be as effective. Remember, as the semi-tank you do want to be taking damage more so than the carries, but you also do not want to be perma-stunned into place where you cannot even get access to the carry. Enemy team compositions that prevent you from your dive-like style in team fights will counter Trundle. More specifically, there are also some champions to be aware of. Alistar is a hard counter to Trundle with his Pulverize and Headbutt abilities. Neither of the abilities can be aided with CC reduction. The worse part is you can't even cleanse out of it. Janna is also a good counter. Her Tornado and ultimate is just annoying for Trundle. Brand is an okay counter to Trundle. All the burst damage done to Trundle could probably most likely make him burnt toast. The only time you should be destroyed by burst damage is if they blow everything on you, which is okay for your team to clean up. Other than that, you should be more tanky and use your Mercury Treads and Contaminate to not get caught in those types of situations.
Thank for your time. I hope you gained knowledge on Trundle. This is MY way of playing Trundle, there may be other ways that you might like to play Trundle and that is fine. This is what I find the most successful and best for me.
Questions below and suggestions are definitely appreciated.
And remember "Don't hate the player, hate the club that's smashing your face!"
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