- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quintessence of Movement Speed+1.5% movement speed
Greater Mark of Armor Penetration+1.28 armor penetration
Greater Seal of Armor+1 armor
Greater Glyph of Magic Resist+1.34 magic resist
I take Flat Armor Pen Reds, Armor Yellows, MR Blues, and Movement Speed Quints on Tryndamere. I take Armor Pen because stacking that with the Pen we will be getting from Brutalizer/Ghostblade + LW will have massive effects on your enemies and Flat AD isn't really needed by Tryndamere to have a solid early game because he can generally free farm and come out strong later at a point that he wants to be at. Movement Speed Quints are solid because you can just Zerg the enemy carries and get ontop of them, at which point you should have won the game. Armor Yellows/MR Blues are just great pickups overall.
- Points Available: 30 / 30
Because Tryndamere is a full aggressive champion, 21 in offense is vital to maximizing your damage output. The other 9 points are best put in the defense tree to minimize the damage that Tryndamere takes throughout the game. I take pretty much every skill point in the offensive tree that aids Tryndamere, including the very lucrative Frenzy which seems to be made for him. In defense, it doesn't really matter where you put your points, but I like to get the HP/level and Flat HP masteries.
GhostYour champion can move through units and has 27% increased Movement Speed for 10 seconds
ExhaustExhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30% for 2.5 seconds and reduces their damage dealt by 50% for the duration.
I take Ghost because it allows Tryndamere to keep chasing an enemy as he has very low mobility after using his Spinning Slash.
Coupled with Exhaust, nobody should be able to escape you. I take Exhaust over Ignite because one or two extra auto attacks that you land during the period that Exhaust is active on an enemy is much much greater than Ignite. Exhaust also helps to shut down enemy carries that you dive on so that they cannot retaliate by instantly killing you. If you are against champions like Nasus who can majorly reduce your damage output for an extended period of time, you should consider taking Cleanse instead of Exhaust.
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