This build guide for Urgot is for duo bot lane and is by Cop, a platinum rated player on League of Legends. Massive range, huge damage and a swap potential to catch out-of-position enemy team members. Very strong in 1v1 situations.
-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Glyph of Scaling Cooldown Reductionx9
Masteries
Points Available:30 / 30
Summoner Spells
Exhaust
Exhausts target enemy champion, reducing their movement speed and damage dealt by 30% for 2.5 seconds and reducing their attack speed by 50% for the duration.
Exhaust
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill order
Acid Hunter
Acid Hunter
Urgot fires a missile toward the cursor that deals 10/40/70/100/130 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Cost
40 Mana
Range
1000
Cooldown
2/2/2/2/2 Seconds
Acid Hunter
Urgot fires a missile toward the cursor that deals 10 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Acid Hunter
Urgot fires a missile toward the cursor that deals 40 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Acid Hunter
Urgot fires a missile toward the cursor that deals 70 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Acid Hunter
Urgot fires a missile toward the cursor that deals 100 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Acid Hunter
Urgot fires a missile toward the cursor that deals 130 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
Terror Capacitor
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 80/130/180/230/280 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20/25/30/35/40%.
Cost
55/60/65/70/75 Mana
Range
0
Cooldown
16/15/14/13/12 Seconds
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 80 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20%.
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 130 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 25%.
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 180 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 30%.
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 230 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 35%.
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 280 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 40%.
Noxian Corrosive Charge
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12/14/16/18/20% and take 75/130/185/240/295 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Cost
50/55/60/65/70 Mana
Range
0
Cooldown
15/14/13/12/11 Seconds
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12% and take 75 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 14% and take 130 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 16% and take 185 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 18% and take 240 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 20% and take 295 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Hyper-Kinetic Position Reverser
Hyper-Kinetic Position Reverser
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.
Urgot gains 60/90/120 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Cost
120/120/120 Mana
Range
0
Cooldown
120/120/120 Seconds
Hyper-Kinetic Position Reverser
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.
Urgot gains 60 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Hyper-Kinetic Position Reverser
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.
Urgot gains 90 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Hyper-Kinetic Position Reverser
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.
Urgot gains 120 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Q
Acid Hunter
Urgot fires a missile toward the cursor that deals 10 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
E
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 12% and take 75 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
Q
Acid Hunter
Urgot fires a missile toward the cursor that deals 40 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
W
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 80 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 20%.
Q
Acid Hunter
Urgot fires a missile toward the cursor that deals 70 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
R
Hyper-Kinetic Position Reverser
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.
Urgot gains 60 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
Q
Acid Hunter
Urgot fires a missile toward the cursor that deals 100 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
W
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 130 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 25%.
Q
Acid Hunter
Urgot fires a missile toward the cursor that deals 130 (+0.85*AD) physical damage.
Missile-lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge.
W
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 180 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 30%.
R
Hyper-Kinetic Position Reverser
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.
Urgot gains 90 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
W
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 230 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 35%.
W
Terror Capacitor
Urgot charges up his terror capacitor to gain a shield that absorbs 280 (+0.8*AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missiles slow targets by 40%.
E
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 14% and take 130 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
E
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 16% and take 185 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
R
Hyper-Kinetic Position Reverser
Urgot targets an enemy champion and channels his Hyper-Kinetic Position Reverser for 1 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel.
Urgot gains 120 armor and magic resist during and after the channel, and his target is slowed by 40% for 3 seconds after being swapped.
E
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 18% and take 240 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
E
Noxian Corrosive Charge
Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge have their armor reduced by 20% and take 295 (+0.7) physical damage over 5 seconds.
Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge.
I was thinking, if you are with a Soraka and don't need a tear, how would Spirit ot Elder Lizard work on him? Seems like it'd give him a lot of clutch stats.
Just have a question wanna ask, is it possible for urgot to play as a support role at bot lane? He has a very strong aggressive combo on lane, and passive reduce damage, and his w could reduce movement speed, ult has a very good cc.
Sorry for bothering, but i have a stupid question. I've checked the store like 100000 times, and couldn't find marks and quintessence of "desolation". Those that I have, give a 1.28 arm pen for marks and 2.56 arm pen for quintessence. Is it something wrong in the guide or something wrong in the store?
Have you tried mercurial scimitar and iceborn gauntlet instead of frozen heart and maw? it is ridiculous.
Why doesn't anyone play him anymore? I'm curious because I win 80% of my urgot games and I'm not sure where he falls short compared to other carries. The season 3 items make me feel like he's overpowered and he just poops on vayne and caitlyn all the time.
It really depends on how you play: if you like survivability, go frozen heart and maw. Mercurial scimitar only 5 ad, 9 mres, and the active whereas Maw gives gives ad based off of how much health you don't have (thus making it good with frozen heart) plus the shield, allwoing for even more survivability. All in all, I think that Maw and Heart are better.
Honestly, Urgot's more of a counterpick than anything. As such, that's probably why people don't play as much anymore.
Homeguard's better because it allows you to return to your lane faster. This does deteriorate after the laning phase, but the laning phase is what allows you to get farm. All in all, I personally think that Homeguard's better.
As a situational choice, would Runaan's Hurricane be considered a viable item on Urgot? Ordinarily, Urgot gets little to no benefit from attack speed, but the passive on Runaan's Hurricane does proc Urgot's damage reduction debuff on its secondary targets. Building Runaan's means that you could potentially hit a whole team with your debuff within two or three attacks. An across-the-board 15% damage reduction debuff on all enemy champions seems too good to be true.
Doesn't seem to be worth it when you can already hit 2 at once by auto attacking and using q. With the short cooldown it shouldn't be too hard to hit everyone. And then there's the fact that it takes up an item slot that you can use for more damage, more tank, or both with only attack speed that he doesn't use that well being an ad caster.
if you get a tear, you can pretty much just spam q on cooldown as you run around the map and get a maramune in the first 15 minutes of the game... then you pretty much never run out of mana doing all the damage you want.
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Posted 5/16/2013 11:54:05 AMI was thinking, if you are with a Soraka and don't need a tear, how would Spirit ot Elder Lizard work on him? Seems like it'd give him a lot of clutch stats.
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Posted 5/15/2013 11:49:25 PMi dont know if im the only1 who jungle with him, but he worx so nice junglin n even mid.
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Posted 2/20/2013 3:15:29 PMJust have a question wanna ask, is it possible for urgot to play as a support role at bot lane? He has a very strong aggressive combo on lane, and passive reduce damage, and his w could reduce movement speed, ult has a very good cc.
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Posted 2/7/2013 10:07:44 PMSorry for bothering, but i have a stupid question. I've checked the store like 100000 times, and couldn't find marks and quintessence of "desolation". Those that I have, give a 1.28 arm pen for marks and 2.56 arm pen for quintessence. Is it something wrong in the guide or something wrong in the store?
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Posted 2/17/2013 3:05:43 PMGuide was slightly out dated at the time and riot changed the name of those runes to what they are now before the guide was updated.
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Posted 2/6/2013 4:24:08 PMHave you tried mercurial scimitar and iceborn gauntlet instead of frozen heart and maw? it is ridiculous.
Why doesn't anyone play him anymore? I'm curious because I win 80% of my urgot games and I'm not sure where he falls short compared to other carries. The season 3 items make me feel like he's overpowered and he just poops on vayne and caitlyn all the time.
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Posted 2/7/2013 8:41:53 AMIt really depends on how you play: if you like survivability, go frozen heart and maw. Mercurial scimitar only 5 ad, 9 mres, and the active whereas Maw gives gives ad based off of how much health you don't have (thus making it good with frozen heart) plus the shield, allwoing for even more survivability. All in all, I think that Maw and Heart are better.
Honestly, Urgot's more of a counterpick than anything. As such, that's probably why people don't play as much anymore.
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Posted 1/15/2013 9:51:00 AMHomeguard's better because it allows you to return to your lane faster. This does deteriorate after the laning phase, but the laning phase is what allows you to get farm. All in all, I personally think that Homeguard's better.
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Posted 1/12/2013 1:33:00 PMWouldn't boots of furor be a better choice, since it would help you chase and kite? (procs off acid hunter)
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Posted 12/30/2012 3:27:29 PMI think that the main problem with that would be what it would be replacing. It should work but I'm not sure that it would be the best item to get.
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Posted 12/18/2012 12:12:49 AMAs a situational choice, would Runaan's Hurricane be considered a viable item on Urgot? Ordinarily, Urgot gets little to no benefit from attack speed, but the passive on Runaan's Hurricane does proc Urgot's damage reduction debuff on its secondary targets. Building Runaan's means that you could potentially hit a whole team with your debuff within two or three attacks. An across-the-board 15% damage reduction debuff on all enemy champions seems too good to be true.
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Posted 2/6/2013 4:27:47 PMDoesn't seem to be worth it when you can already hit 2 at once by auto attacking and using q. With the short cooldown it shouldn't be too hard to hit everyone. And then there's the fact that it takes up an item slot that you can use for more damage, more tank, or both with only attack speed that he doesn't use that well being an ad caster.
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Posted 12/17/2012 10:51:30 AMThat would most likely make you lose your lane.
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Posted 12/14/2012 5:33:33 AMif you get a tear, you can pretty much just spam q on cooldown as you run around the map and get a maramune in the first 15 minutes of the game... then you pretty much never run out of mana doing all the damage you want.
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Posted 12/12/2012 8:32:37 AMIMO, Urgot wouldn't be very good solo top; he doesn't do nearly enough damage for toplane.