- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Attack Damage x3
Greater Mark of Attack Damage x9
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
Runes are pretty standard in accordance with most Physical damage bruisers. Getting Armor Penetration Marks is vital because it will stack with your flat Armor Pen from Brutalizer/BC and scale harder with the Percentage Armor Penetration from BC/your W activation. Armor Yellows are great against most bruisers top lane and flat Magic Resist blues help against mages top and any residual magic damage you may take throughout the game (scaling Mr/lvl is okay too). For Quints you can either grab Armor Pen, AD or even Movement Speed, however AD will add that extra kick to all of your spells and allow you to last hit with relative ease. Choose either of those three.
Vi can be specced in a few different ways, but opting for the defensive tree will allow you to be that mid game bruiser/tank killer that you are striving for. 9/21/0 is the most optimal build path because you already get enough free damage from her W that you don't really need to spec into the offensive tree, but just like Lee Sin you can choose to go 21/9/0 if you are really intent on getting that extra juice into your abilities. Vi has to get down and dirty and be right in the middle of every fight so going for the CC reduction and added tank stats from the defensive tree will allow you to do just that.
The bread and butter summoner spell combination for winning lanes and wrecking faces. Flash is quite nice on her because it allows you to guarantee you get your ultimate off on the target that you want dead, and is just pretty much the best summoner in the game for a wide variety of purposes. Ignite can be switched out on a case by case basis for Exhaust or TP but I wouldn't take Exhaust unless there was a heavy AD threat such as Wukong that your team seriously NEEDS to shut down.
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