This build guide is for Vi, top lane. The guide is written by Voyboy, top lane player for Curse. Voyboy is a 2500 ELO player and plays top lane for Team Curse. Vi doesn't have much cc, but she dishes out some good damage as a melee bruiser.
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Flash
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Skill Order
Vault Breaker
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 50/80/110/140/170 to 100/160/220/280/340 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Cost
50/60/70/80/90 Mana
Range
0
Cooldown
18/15.5/13/10.5/8 Seconds
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 50 (+{CharBonusPhysical}) to 100 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 80 (+{CharBonusPhysical}) to 160 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 110 (+{CharBonusPhysical}) to 220 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 140 (+{CharBonusPhysical}) to 280 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 170 (+{CharBonusPhysical}) to 340 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Denting Blows
Denting Blows
Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Range
750
Cooldown
Seconds
Denting Blows
Every 3rd attack on the same target deals an additional 4% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Denting Blows
Every 3rd attack on the same target deals an additional 5.5% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 35% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Denting Blows
Every 3rd attack on the same target deals an additional 7% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 40% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Denting Blows
Every 3rd attack on the same target deals an additional 8.5% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 45% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Denting Blows
Every 3rd attack on the same target deals an additional 10% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 50% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Excessive Force
Excessive Force
Causes next basic attack to deal 5/20/35/50/65 (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Cost
60 Mana
Range
0
Cooldown
1.000 Seconds
Excessive Force
Causes next basic attack to deal 5 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Excessive Force
Causes next basic attack to deal 20 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Excessive Force
Causes next basic attack to deal 35 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Excessive Force
Causes next basic attack to deal 50 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Excessive Force
Causes next basic attack to deal 65 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Assault and Battery
Assault and Battery
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200/325/450 physical damage.
While charging, Vi cannot be stopped or slowed and will knock aside enemies in the way, dealing 75% damage to them.
Cost
100/125/150 Mana
Range
0
Cooldown
130/105/80 Seconds
Assault and Battery
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200 (+{CharBonusPhysical}) physical damage.
While charging, Vi cannot be stopped or slowed and will knock aside enemies in the way, dealing 75% damage to them.
Assault and Battery
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 325 (+{CharBonusPhysical}) physical damage.
While charging, Vi cannot be stopped or slowed and will knock aside enemies in the way, dealing 75% damage to them.
Assault and Battery
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 450 (+{CharBonusPhysical}) physical damage.
While charging, Vi cannot be stopped or slowed and will knock aside enemies in the way, dealing 75% damage to them.
Q
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 50 (+{CharBonusPhysical}) to 100 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
E
Excessive Force
Causes next basic attack to deal 5 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
W
Denting Blows
Every 3rd attack on the same target deals an additional 4% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
E
Excessive Force
Causes next basic attack to deal 20 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
E
Excessive Force
Causes next basic attack to deal 35 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
R
Assault and Battery
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200 (+{CharBonusPhysical}) physical damage.
While charging, Vi cannot be stopped or slowed and will knock aside enemies in the way, dealing 75% damage to them.
E
Excessive Force
Causes next basic attack to deal 50 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Q
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 80 (+{CharBonusPhysical}) to 160 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
E
Excessive Force
Causes next basic attack to deal 65 (+{f3}) (+0.7*AP) physical damage to the target and enemies behind it.
Vi charges a new punch every 0.7*AD seconds and can hold 2 charges at once.
Q
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 110 (+{CharBonusPhysical}) to 220 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
R
Assault and Battery
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 325 (+{CharBonusPhysical}) physical damage.
While charging, Vi cannot be stopped or slowed and will knock aside enemies in the way, dealing 75% damage to them.
Q
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 140 (+{CharBonusPhysical}) to 280 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
Q
Vault Breaker
Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 170 (+{CharBonusPhysical}) to 340 (+0.7) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
W
Denting Blows
Every 3rd attack on the same target deals an additional 5.5% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 35% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
W
Denting Blows
Every 3rd attack on the same target deals an additional 7% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 40% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
R
Assault and Battery
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 450 (+{CharBonusPhysical}) physical damage.
While charging, Vi cannot be stopped or slowed and will knock aside enemies in the way, dealing 75% damage to them.
W
Denting Blows
Every 3rd attack on the same target deals an additional 8.5% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 45% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
W
Denting Blows
Every 3rd attack on the same target deals an additional 10% (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 50% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
shes not kited that easily, tri force increases her damage output dramatically, and gives her movement speed which is great for her, plus hp, wonder why you dont get it? Its proc works on her E i dont pay attention to see if it works on her q or not, but with a trice force, her damage is just outrageous. i build brutalizer > boots, and upgrade, but no augment > BT > tri force > BC > mercurial scimitar > GA. and its owns hard core
She gets kited pretty easily if her ult is down. Her movement speed isn't anything shocking and she relies on her Q to gap close, which doesn't have that impressive of a range. A good ranged player can simply kite them all day. Vi, in my opinion, requires a screen - a stronger initiate, if you will.
I guess he was pointing out that having a stun isn't quite enough for being listed as a synergy, since that would make 60% of the total champs a "good synergy" with Vi.
I wouldnt say she lacks CC... Knock from ulti and Q can be considered as nice control...
And one mistake... During your ult u are more untargetable, like invincible... I died to DoTs few times during "laser dash", ult went on cd but i havent done any dmg...:(
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Posted 5/25/2013 5:51:21 PMI wish vi had more strength, every time i verse a vi i just destroy her
im saying its pretty boring
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Posted 6/17/2013 7:28:31 AMWho do you play when you verse her? When I play Vi (which isn't really often), I am too tanky to kill, and I can often kill the enemy 100-0.
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Posted 4/23/2013 10:59:29 PMcan this get updated since the starting build is impossible to do now?
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Posted 3/4/2013 10:19:53 PMWhen there will be a jungle guide for Vi?
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Posted 2/26/2013 8:47:20 AMis it just me or you can only buy 3 pots and a flask
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Posted 2/27/2013 3:44:12 AMThe cost got nerfed and the guide wasnt updated
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Posted 2/6/2013 1:02:20 AMI new on Vi and I never understand why put Unyielding and Block on Masteries 5 damage reduce is worth it?
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Posted 1/13/2013 11:15:53 PMshes not kited that easily, tri force increases her damage output dramatically, and gives her movement speed which is great for her, plus hp, wonder why you dont get it? Its proc works on her E i dont pay attention to see if it works on her q or not, but with a trice force, her damage is just outrageous. i build brutalizer > boots, and upgrade, but no augment > BT > tri force > BC > mercurial scimitar > GA. and its owns hard core
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Posted 2/26/2013 8:09:22 PMShe gets kited pretty easily if her ult is down. Her movement speed isn't anything shocking and she relies on her Q to gap close, which doesn't have that impressive of a range. A good ranged player can simply kite them all day. Vi, in my opinion, requires a screen - a stronger initiate, if you will.
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Posted 1/13/2013 11:07:52 PMAnother Synergy is Panth due to his stun combined with Vi's Q.
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Posted 1/15/2013 8:11:42 PMPantheon isnt the only champion with a stun
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Posted 1/16/2013 1:34:27 AMIt was obviously just an example.
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Posted 1/17/2013 4:10:58 AMI guess he was pointing out that having a stun isn't quite enough for being listed as a synergy, since that would make 60% of the total champs a "good synergy" with Vi.
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Posted 1/2/2013 4:47:49 AMI wouldnt say she lacks CC... Knock from ulti and Q can be considered as nice control...
And one mistake... During your ult u are more untargetable, like invincible... I died to DoTs few times during "laser dash", ult went on cd but i havent done any dmg...:(
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Posted 1/6/2013 3:35:20 PMYou're un-CCable, not undameagable or untargetable.