This Vladimir Build Guide or Vlad build guide is for mid lane. It's written by one of the best Vlad players in the game, Salce who is now a member of team curse. Vladimir is a big lane bully and is a great teamfighter. If you can make it through laning, you can be a huge asset to your team.
+1.08 health per level (+19.44 at champion level 18)
Greater Seal of Scaling Healthx9
Greater Glyph of Scaling Ability Power
+0.17 ability power per level (+3.06 at champion level 18)
Greater Glyph of Scaling Ability Powerx9
Masteries
Points Available:30 / 30
Summoner Spell
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Skill Order
Transfusion
Transfusion
Vladimir drains the lifeforce of his target, dealing 90/125/160/195/230 (+0.6*AP) magic damage and healing himself for 15/25/35/45/55 (+0.25*AP).
Range
0
Cooldown
10/8.5/7/5.5/4 Seconds
Transfusion
Vladimir drains the lifeforce of his target, dealing 90 (+0.6*AP) magic damage and healing himself for 15 (+0.25*AP).
Transfusion
Vladimir drains the lifeforce of his target, dealing 125 (+0.6*AP) magic damage and healing himself for 25 (+0.25*AP).
Transfusion
Vladimir drains the lifeforce of his target, dealing 160 (+0.6*AP) magic damage and healing himself for 35 (+0.25*AP).
Transfusion
Vladimir drains the lifeforce of his target, dealing 195 (+0.6*AP) magic damage and healing himself for 45 (+0.25*AP).
Transfusion
Vladimir drains the lifeforce of his target, dealing 230 (+0.6*AP) magic damage and healing himself for 55 (+0.25*AP).
Sanguine Pool
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 80/135/190/245/300 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
Range
350
Cooldown
26/23/20/17/14 Seconds
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 80 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 135 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 190 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 245 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 300 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
Tides of Blood
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 60/85/110/135/160 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 4/5/6/7/8% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
Range
610
Cooldown
4.5/4.5/4.5/4.5/4.5 Seconds
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 60 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 4% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 85 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 5% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 110 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 6% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 135 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 7% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 160 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 8% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
Hemoplague
Hemoplague
Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds.
After 5 seconds, infected enemies take 150/250/350 (+0.7*AP) magic damage.
Cost
0/0/0
Range
0
Cooldown
150/135/120 Seconds
Hemoplague
Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds.
After 5 seconds, infected enemies take 150 (+0.7*AP) magic damage.
Hemoplague
Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds.
After 5 seconds, infected enemies take 250 (+0.7*AP) magic damage.
Hemoplague
Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds.
After 5 seconds, infected enemies take 350 (+0.7*AP) magic damage.
Q
Transfusion
Vladimir drains the lifeforce of his target, dealing 90 (+0.6*AP) magic damage and healing himself for 15 (+0.25*AP).
W
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 80 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
Q
Transfusion
Vladimir drains the lifeforce of his target, dealing 125 (+0.6*AP) magic damage and healing himself for 25 (+0.25*AP).
E
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 60 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 4% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
Q
Transfusion
Vladimir drains the lifeforce of his target, dealing 160 (+0.6*AP) magic damage and healing himself for 35 (+0.25*AP).
R
Hemoplague
Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds.
After 5 seconds, infected enemies take 150 (+0.7*AP) magic damage.
Q
Transfusion
Vladimir drains the lifeforce of his target, dealing 195 (+0.6*AP) magic damage and healing himself for 45 (+0.25*AP).
E
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 85 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 5% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
Q
Transfusion
Vladimir drains the lifeforce of his target, dealing 230 (+0.6*AP) magic damage and healing himself for 55 (+0.25*AP).
E
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 110 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 6% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
R
Hemoplague
Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds.
After 5 seconds, infected enemies take 250 (+0.7*AP) magic damage.
E
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 135 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 7% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
E
Tides of Blood
Vladimir unleashes a torrent of blood, dealing 160 (+0.45*AP) magic damage to nearby enemies.
Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 8% each. Additionally, Tides of Blood cost and damage increases by 25% per stack.
W
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 135 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
W
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 190 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
R
Hemoplague
Vladimir infects the target area with a virulent plague, causing 12% increased damage for 5 seconds.
After 5 seconds, infected enemies take 350 (+0.7*AP) magic damage.
W
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 245 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
W
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 40%.
Vladimir deals 300 (+0.5 [15% of bonus Health]) magic damage over the duration and heals himself for 12.5% of that amount.
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Items
Starting Items
Boots of Speed
Health Potion
x3
or
Cloth Armor
Health Potion
x5
Full Game Build
Rabadon's Deathcap
Will of the Ancients
Void Staff
Zhonya's Hourglass
Rylai's Crystal Scepter
Mercury's Treads
Ionian Boots of Lucidity
Sorcerer's Shoes
Liandry's Torment
Enchantment: Alacrity
Pro Commentary
Pros and Cons
Pros
Gains AP from HP, and HP from AP, meaning he is naturally bulky.
Natural sustain with Transfusion.
Huge lane bully.
Some of the best AoE damage in the game.
Improves your team's damage with Hemoplague (R).
Along with Cassiopeia and Karthus, one of the hardest scaling AP carries in the game.
Cons
Laning phase is a hit or miss.
Can be shut down completely more easily.
Offers no CC outside of the minuscule slow on his escape spell, Sanguine Pool (W).
Liability to your team early on due to low AoE and single target damage.
Heavily item dependant to start dealing massive damage.
I would just like to add that substituting Ghost for Flash may also be situational depending on the opponents you are facing. Whereas some enemies will render your Flash useless (enemies who have enough Crowd Control to slow you before you flash - and that have the ability to close distance afterwards); timing your Ghost and Sanguine Pool together will get you out of almost any sticky situation (Ghost to travel out of danger and Sanguine Pool to make you untargetable by any kind of slow or Crowd Control).
I just say what I see on the streams of the proplayers. None of them use SpellVamp on Vlad. As OddOne said, If u want AP u build AP not other stuff just because it scales good with hero.
You are wrong both but anyway..Its preferable too play Vladimir with these Runes for Spellvamp because flat AP (21 Hp) is overhealed soon and scaled better at lategame
I think that AP quints works just better. Your goal as Vlad is just deal dmg. Not only heal yourself. To be honest, no one plays with spellvamp quints. Also, i think that abyssal is much better item for Vlad than Void Staff. Next thing are boots. CDR is no rly worth of Megic Pen. form Sorc Shoes. U will have like 3 sec with SS on your Q and like 2.4 with CDR boots. worth? I dont think so. But this is only my opinnion.
3x Greater Quintessence of Transmutation I've decided that Spellvamp quints are in fact the better default choice for quints. Basically, you heal about 4 times more per combo around level 6+ than you would with flat AP without any dramatic or even major loss in damage output. Spellvamp also scales incredibly well into lategame, in ways that other runes (like flat AP) cannot.3xGreater Quintessence of Potency (+4.95 ability power). The 15 AP (and thus 21 HP as well) at level 1 from three flat AP quints is nothing to knock, and even though this affects virtually every aspect of your character, it isn't enough. Your works off of a .6 AP ratio for damage, which means you're getting 9 extra damage out of it; not excatly a tiebreaker. Vladimir's early game is already his soft spot and trying to patch it up just isn't very smart, and flat AP also doesn't scale well. I think the highlight of these quints is the 21 HP, but you overheal that with spellvamp quints anyway pretty soon. Still not a bad substitute if you can't afford spellvamp quints.
Spellvamp quints aren't that good and they're never used by tournament-level players because they offer too little. Hextech/WotA are all the spellvamp you'll ever need as any hero you'd normally get spellvamp on. I don't prefer AP quints either; I'd rather have move speed since Vlad is all about kiting. But yeah, I usually play him top lane so I wouldn't definitely call them better. If you desperately want spellvamp early you can go 9/0/21 for the 3 percent. Reapered from Blaze and Crumbzz from Dignitas do that, so it's tried and trusted.
The thing is, Vladimir already has great sustain from his Transfusion. Usually he is built with Hextech Revolver or WOTA, but not always. However, whether you use items that supply Spellvamp or not (I personally think Vladimir has much less of an impact without it) Spellvamp Quintessence are by far not the best way to go. The flat Ability PowerQuintessence may not carry as well into late game, but they are needed for Vladimir to be able to harass early game. Without any form of damage, opponents will just out trade him - even with his massive sustain. In fact, you get so much Spellvamp from his items, that you do not need runes giving the same thing; they practically become useless - while the Ability PowerQuintessence would give him the early game damage that he needs to be effective.
Feels a little rushed and run of the mill, but a good guide nonetheless. 9/21/0 and 9/0/21 also work exceptionally well on Vlad whether you're going mid or top.
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Posted 5/26/2013 4:54:50 AMyou should start will of the ancients and then a rabadon's deathcap, not the other way around.
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Posted 2/17/2013 8:53:47 PMDeathfire Grasp is it available for vlad, like solo target dmg + CDR. And his ult, will it increase dmg from DG?
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Posted 12/5/2012 2:24:21 AMLovely guide.
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Posted 10/7/2012 4:09:49 AMVery popular these days is combo flash/ghost to be much faster. Ignite is hmm not so good on Vlad.
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Posted 10/6/2012 4:11:19 AMI would just like to add that substituting Ghost for Flash may also be situational depending on the opponents you are facing. Whereas some enemies will render your Flash useless (enemies who have enough Crowd Control to slow you before you flash - and that have the ability to close distance afterwards); timing your Ghost and Sanguine Pool together will get you out of almost any sticky situation (Ghost to travel out of danger and Sanguine Pool to make you untargetable by any kind of slow or Crowd Control).
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Posted 10/2/2012 3:53:04 AMI just say what I see on the streams of the proplayers. None of them use SpellVamp on Vlad. As OddOne said, If u want AP u build AP not other stuff just because it scales good with hero.
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Posted 10/1/2012 1:18:32 PMYou are wrong both but anyway..Its preferable too play Vladimir with these Runes for Spellvamp because flat AP (21 Hp) is overhealed soon and scaled better at lategame
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Posted 10/1/2012 8:30:47 AMI think that AP quints works just better. Your goal as Vlad is just deal dmg. Not only heal yourself. To be honest, no one plays with spellvamp quints. Also, i think that abyssal is much better item for Vlad than Void Staff. Next thing are boots. CDR is no rly worth of Megic Pen. form Sorc Shoes. U will have like 3 sec with SS on your Q and like 2.4 with CDR boots. worth? I dont think so. But this is only my opinnion.
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Posted 9/30/2012 2:46:25 AM3x Greater Quintessence of Transmutation I've decided that Spellvamp quints are in fact the better default choice for quints. Basically, you heal about 4 times more per![[skills/vladimir/e.png]](http://www.solomid.net/guide/skills/vladimir/e.png)
combo around level 6+ than you would with flat AP without any dramatic or even major loss in damage output. Spellvamp also scales incredibly well into lategame, in ways that other runes (like flat AP) cannot.3x Greater Quintessence of Potency (+4.95 ability power). The 15 AP (and thus 21 HP as well) at level 1 from three flat AP quints is nothing to knock, and even though this affects virtually every aspect of your character, it isn't enough. Your
works off of a .6 AP ratio for damage, which means you're getting 9 extra damage out of it; not excatly a tiebreaker. Vladimir's early game is already his soft spot and trying to patch it up just isn't very smart, and flat AP also doesn't scale well. I think the highlight of these quints is the 21 HP, but you overheal that with spellvamp quints anyway pretty soon. Still not a bad substitute if you can't afford spellvamp quints.
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Posted 10/1/2012 10:38:36 AMSpellvamp quints aren't that good and they're never used by tournament-level players because they offer too little. Hextech/WotA are all the spellvamp you'll ever need as any hero you'd normally get spellvamp on. I don't prefer AP quints either; I'd rather have move speed since Vlad is all about kiting. But yeah, I usually play him top lane so I wouldn't definitely call them better. If you desperately want spellvamp early you can go 9/0/21 for the 3 percent. Reapered from Blaze and Crumbzz from Dignitas do that, so it's tried and trusted.
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Posted 10/6/2012 4:05:11 AMThe thing is, Vladimir already has great sustain from his Transfusion. Usually he is built with Hextech Revolver or WOTA, but not always. However, whether you use items that supply Spellvamp or not (I personally think Vladimir has much less of an impact without it) Spellvamp Quintessence are by far not the best way to go. The flat Ability Power Quintessence may not carry as well into late game, but they are needed for Vladimir to be able to harass early game. Without any form of damage, opponents will just out trade him - even with his massive sustain. In fact, you get so much Spellvamp from his items, that you do not need runes giving the same thing; they practically become useless - while the Ability Power Quintessence would give him the early game damage that he needs to be effective.
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Posted 3/24/2013 11:12:32 AMOR you can go 9/0/21 with Spell vamp quints for 9% spell vamp and 10% CDR at start. You beat out AP quints by level 4. :D
I agree AP quints are bad on vlad. I'd go Magic Pen, Move Speed, or Spell vamp depending on needs.
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Posted 9/29/2012 9:05:14 PMFeels a little rushed and run of the mill, but a good guide nonetheless. 9/21/0 and 9/0/21 also work exceptionally well on Vlad whether you're going mid or top.
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Posted 8/9/2012 10:11:07 AMFull item build is forbiddden
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Posted 9/28/2012 2:20:14 PMnot sure what you mean by that stupid comment but the boots just show what your options are