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Volibear
By Allorim
This build guide for Volibear is for top lane, by Allorim a 2300 player. Volibear is an extremely underrated champion that has great potential in lane and in team fights. He has great early game and is a complete monster late game if played right and built correctly.
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Skill Order
Rolling Thunder
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 30/35/40/45/50% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.
Cost
40 Mana
Range
0
Cooldown
12/11/10/9/8 Seconds
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 30% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 30 physical damage and flings the target behind him.
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 35% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 60 physical damage and flings the target behind him.
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 40% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 90 physical damage and flings the target behind him.
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 45% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 120 physical damage and flings the target behind him.
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 50% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 150 physical damage and flings the target behind him.
Frenzy
Frenzy
Passive: Volibear gains 8/11/14/17/20% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 80/125/170/215/260 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
Cost
35 Mana
Range
0
Cooldown
18/18/18/18/18 Seconds
Frenzy
Passive: Volibear gains 8% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 80 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
Frenzy
Passive: Volibear gains 11% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 125 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
Frenzy
Passive: Volibear gains 14% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 170 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
Frenzy
Passive: Volibear gains 17% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 215 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
Frenzy
Passive: Volibear gains 20% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 260 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
Majestic Roar
Majestic Roar
Volibear deals 60/105/150/195/240 (+0.6*AP) magic damage to nearby enemies and slows them by 30/35/40/45/50% for 3 seconds.
Minions and monsters are feared as well.
Cost
60/65/70/75/80 Mana
Range
0
Cooldown
11/11/11/11/11 Seconds
Majestic Roar
Volibear deals 60 (+0.6*AP) magic damage to nearby enemies and slows them by 30% for 3 seconds.
Minions and monsters are feared as well.
Majestic Roar
Volibear deals 105 (+0.6*AP) magic damage to nearby enemies and slows them by 35% for 3 seconds.
Minions and monsters are feared as well.
Majestic Roar
Volibear deals 150 (+0.6*AP) magic damage to nearby enemies and slows them by 40% for 3 seconds.
Minions and monsters are feared as well.
Majestic Roar
Volibear deals 195 (+0.6*AP) magic damage to nearby enemies and slows them by 45% for 3 seconds.
Minions and monsters are feared as well.
Majestic Roar
Volibear deals 240 (+0.6*AP) magic damage to nearby enemies and slows them by 50% for 3 seconds.
Minions and monsters are feared as well.
Thunder Claws
Thunder Claws
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 75/115/155 (+0.3*AP) magic damage, which chains to 4 nearby enemies.
Cost
100/100/100 Mana
Range
0
Cooldown
100/90/80 Seconds
Thunder Claws
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 75 (+0.3*AP) magic damage, which chains to 4 nearby enemies.
Thunder Claws
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 115 (+0.3*AP) magic damage, which chains to 4 nearby enemies.
Thunder Claws
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 155 (+0.3*AP) magic damage, which chains to 4 nearby enemies.
W
Frenzy
Passive: Volibear gains 8% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 80 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
E
Majestic Roar
Volibear deals 60 (+0.6*AP) magic damage to nearby enemies and slows them by 30% for 3 seconds.
Minions and monsters are feared as well.
Q
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 30% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 30 physical damage and flings the target behind him.
W
Frenzy
Passive: Volibear gains 11% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 125 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
W
Frenzy
Passive: Volibear gains 14% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 170 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
R
Thunder Claws
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 75 (+0.3*AP) magic damage, which chains to 4 nearby enemies.
W
Frenzy
Passive: Volibear gains 17% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 215 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
E
Majestic Roar
Volibear deals 105 (+0.6*AP) magic damage to nearby enemies and slows them by 35% for 3 seconds.
Minions and monsters are feared as well.
W
Frenzy
Passive: Volibear gains 20% Attack Speed with each attack. Stacks up to 3 times.
Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 260 (+1 [15% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.
E
Majestic Roar
Volibear deals 150 (+0.6*AP) magic damage to nearby enemies and slows them by 40% for 3 seconds.
Minions and monsters are feared as well.
R
Thunder Claws
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 115 (+0.3*AP) magic damage, which chains to 4 nearby enemies.
E
Majestic Roar
Volibear deals 195 (+0.6*AP) magic damage to nearby enemies and slows them by 45% for 3 seconds.
Minions and monsters are feared as well.
E
Majestic Roar
Volibear deals 240 (+0.6*AP) magic damage to nearby enemies and slows them by 50% for 3 seconds.
Minions and monsters are feared as well.
Q
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 35% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 60 physical damage and flings the target behind him.
Q
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 40% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 90 physical damage and flings the target behind him.
R
Thunder Claws
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 155 (+0.3*AP) magic damage, which chains to 4 nearby enemies.
Q
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 45% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 120 physical damage and flings the target behind him.
Q
Rolling Thunder
Volibear drops to all fours to hunt his enemies, gaining 15% Movement Speed for 4 seconds. This bonus is enhanced to 50% Movement Speed while moving toward enemy champions.
Volibear's next attack during this time deals an additional 150 physical damage and flings the target behind him.
I no longer play volibear (thinking about getting him again though with the season 3 changes I see him being a stronger champ), but I see this being a strong build on him. health is not all that necessary earlier on . with a lot of my top laners i build 1 or 2 damage items before getting health because it is not necessary to get really tanky until later into the game when the enemy carries start getting farmed up. i personally would not go wriggles unless i am getting ganked often top and against an AD jungler+an AD top. Instead of wriggles i would probably go frozen mallet or pick up the black cleaver just because i feel like wriggles is not a good team fight item. i feel like getting a part of randuins omen (giants belt unless you need passive from wardens mail or armor) would be a good early item after boots/wriggles or wits end just for some initial tankiness since the masteries are 21/9/0. also I see zephyr as having potential to replace wits end if the other team does little ap with the cdr move speed attack speed it would really help cleaning up after a fight and initiating. also GA can really be used on any champ depending if you need it. the passive is very strong on any champ. i personally get it on quite a few tankier champs since my job for the team is basically to jump in the fight and die (if i die as a tank that means they burnt a lot of cds on me and if i have GA up they didn't actually get a kill. Any other suggestions from you pros out there would be very appreciated.
You could if you were facing a full AD champion top lane and they had an AD jungler. I bring MR glyphs and not scaling because it's simpler and leaves less to change on your rune pages.
ive been using scaling with your rune setup instead of the flat MR and it works out better overall in my opinion, but your build is great plus i love how you can fit 2 situational items in like BC or FM or what ever you need to. Oh any chance you could update the rune names? Just since they changed and the ratings on some of the runes have changed as well,
I read your guide last week, waited until i had 6300IP and now bought Voli. So far so good, I had good and bad games but overall im very please. I have all the youtube videos and the recorded stream on twitch and learned a TON. So thank you a lot for taking the time to make the guide and videos.
I only tried your item build so far, i would like to try warmog or phage/FM but i cant justify dropping one of the core items since they are so good on him. Have you tried phage or warmog before? if so which item would you drop from your main build?
Lastly, if ever you have more time on your hands, you could look into taking your saved games and adding them to youtube under voli vs singed, Voli Vs WW, voli Vs mundo... etc Just a thought. anyway thanks man and keep it up!
Great idea dude, I'll upload those videos you suggested vs certain champions.
Warmogs/FM are both good items on Voli. They are more for tankVolibear though and if you haven't noticed I like to build him DPS. If I were to drop and item for FM I would drop Ionic Spark. If I was dropping and item for Warmogs I would drop Spirit Visage.
Regarding tank voli, maybe you could add a build in your guide in case someone needs to tank. Now i know because i asked and you told me what to do, but not everyone will read the forums.
On your stream friday night you were jungling voli, about his E i read in the forums that Riot would fix the reset in the next patch...
This build looks good but I feel that trinity force would be better than the ionic spark, and rylais would be better than the wriggles (especially on his ultimate it is insane. Also like Warmogs on him but I am not sure what I would replace. Also these items are expensive I know so this probably is not very practical except in those ridiculously long games where everyone gets max build. The main reason I can afford these though is because I pick up Philo and HoG b4 anything else (including boots). Also I feel like madred's bloodrazor would be better than the wit's end when you are playing an AD heavy team (or eve just a fed ADC)
What do you think of these ideas. I would like your input so I can improve my game play as volibear
I don't like trinity on Voli because it is only beneficial to his Q on sheen procs, it's ok, but not better than Ionic IMO. Rylais I've never liked on Volibear, it provides the slow which is always nice, but I tend to focus more on fast auto attacks rather than heavy hitting slower ones (the AP with no AS on Rylai). Madred's is ok, but only if you are feeling extra ballsy and really want to pack a punch, I say get GA before Madreds so you can keep up the DPS
Followed this guide with the runes and masteries and whatnot except for the wriggle's because I was getting fed anyways. Didn't think it would work this good, got out of laning with 7/0/0. I did get a warmog's tho, but next time I'm going to get more armor, because having only hp left me somewhat squishy against a vayne lategame :c
At least now I know why the warmog's isn't in the guide.
Once again I have to say: This is MY guide for Volibear, I did not create this to go a typical tanky build that you can go on almost every bruiser in the game. I have warmogs listed in the item section as a different late game item.
Hey Allorim, Anthraax here. I love your guide man. I was only playing a normal game with a friend of mine but using your build, runes, and masteries I went 18-3-12. I actually went 14-0-0, including that Pentakill, before they realized they absolutely had to focus me because someone fed the bear!
Here's the screenshot of that game from my history, NA Summoner name: Anthraax. http://imgur.com/uew5o
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Posted 3/24/2013 5:57:23 PMWhy the hell would you go wriggles and fucking wits end before any health on voli? that is just retarded iam deeply sorry if that offends you.
GA is for squishy adc's mostly and some AP's because they need to outlive a teamfight. not for a tanky beefy melee BEAR / tank / buiser.
Wriggels havent been doable in top lane since S3 patch. please explain why you would go for it.
iknow im only a 1400 ELO player but even i with 3 years of league behind me knows this wont work against good players.
-MuuuhCow
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Posted 3/31/2013 7:00:33 PMI beg to differ. I've been beating diamond+ players with this build for a long time now
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Posted 4/1/2013 7:43:27 AMI no longer play volibear (thinking about getting him again though with the season 3 changes I see him being a stronger champ), but I see this being a strong build on him. health is not all that necessary earlier on . with a lot of my top laners i build 1 or 2 damage items before getting health because it is not necessary to get really tanky until later into the game when the enemy carries start getting farmed up. i personally would not go wriggles unless i am getting ganked often top and against an AD jungler+an AD top. Instead of wriggles i would probably go frozen mallet or pick up the black cleaver just because i feel like wriggles is not a good team fight item. i feel like getting a part of randuins omen (giants belt unless you need passive from wardens mail or armor) would be a good early item after boots/wriggles or wits end just for some initial tankiness since the masteries are 21/9/0. also I see zephyr as having potential to replace wits end if the other team does little ap with the cdr move speed attack speed it would really help cleaning up after a fight and initiating. also GA can really be used on any champ depending if you need it. the passive is very strong on any champ. i personally get it on quite a few tankier champs since my job for the team is basically to jump in the fight and die (if i die as a tank that means they burnt a lot of cds on me and if i have GA up they didn't actually get a kill. Any other suggestions from you pros out there would be very appreciated.
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Posted 12/29/2012 6:51:39 PMWouldnt scaling glyphs work better just over all because you get more MR out of it?
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Posted 12/30/2012 3:40:12 PMYou could if you were facing a full AD champion top lane and they had an AD jungler. I bring MR glyphs and not scaling because it's simpler and leaves less to change on your rune pages.
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Posted 1/4/2013 11:16:03 AMive been using scaling with your rune setup instead of the flat MR and it works out better overall in my opinion, but your build is great plus i love how you can fit 2 situational items in like BC or FM or what ever you need to. Oh any chance you could update the rune names? Just since they changed and the ratings on some of the runes have changed as well,
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Posted 10/12/2012 8:07:42 AMHi!
I read your guide last week, waited until i had 6300IP and now bought Voli. So far so good, I had good and bad games but overall im very please. I have all the youtube videos and the recorded stream on twitch and learned a TON. So thank you a lot for taking the time to make the guide and videos.
I only tried your item build so far, i would like to try warmog or phage/FM but i cant justify dropping one of the core items since they are so good on him. Have you tried phage or warmog before? if so which item would you drop from your main build?
Lastly, if ever you have more time on your hands, you could look into taking your saved games and adding them to youtube under voli vs singed, Voli Vs WW, voli Vs mundo... etc Just a thought. anyway thanks man and keep it up!
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Posted 10/12/2012 7:25:36 PMHey!
Great idea dude, I'll upload those videos you suggested vs certain champions.
Warmogs/FM are both good items on Voli. They are more for tank Volibear though and if you haven't noticed I like to build him DPS. If I were to drop and item for FM I would drop Ionic Spark. If I was dropping and item for Warmogs I would drop Spirit Visage.
Hope this helps!
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Posted 10/15/2012 9:07:04 AMThanks for getting back to me.
Regarding tank voli, maybe you could add a build in your guide in case someone needs to tank. Now i know because i asked and you told me what to do, but not everyone will read the forums.
On your stream friday night you were jungling voli, about his E i read in the forums that Riot would fix the reset in the next patch...
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Posted 11/27/2012 8:13:02 PMThis build looks good but I feel that trinity force would be better than the ionic spark, and rylais would be better than the wriggles (especially on his ultimate it is insane. Also like Warmogs on him but I am not sure what I would replace. Also these items are expensive I know so this probably is not very practical except in those ridiculously long games where everyone gets max build. The main reason I can afford these though is because I pick up Philo and HoG b4 anything else (including boots). Also I feel like madred's bloodrazor would be better than the wit's end when you are playing an AD heavy team (or eve just a fed ADC)
What do you think of these ideas. I would like your input so I can improve my game play as volibear
Thanks Aragorn42
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Posted 12/1/2012 12:47:40 AMI don't like trinity on Voli because it is only beneficial to his Q on sheen procs, it's ok, but not better than Ionic IMO. Rylais I've never liked on Volibear, it provides the slow which is always nice, but I tend to focus more on fast auto attacks rather than heavy hitting slower ones (the AP with no AS on Rylai). Madred's is ok, but only if you are feeling extra ballsy and really want to pack a punch, I say get GA before Madreds so you can keep up the DPS
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Posted 10/4/2012 10:16:41 AMFollowed this guide with the runes and masteries and whatnot except for the wriggle's because I was getting fed anyways. Didn't think it would work this good, got out of laning with 7/0/0. I did get a warmog's tho, but next time I'm going to get more armor, because having only hp left me somewhat squishy against a vayne lategame :c
At least now I know why the warmog's isn't in the guide.
Awesome guide anyways, thank you :)
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Posted 9/30/2012 6:43:47 AMAllorim i'm loving VOlibear too...
Voli is awesome solo toper and is really extremely underrated.
But explain me why is no place for Warmog in your build??
Voli dont need lantern.
ANd i never use SV. FON is much better for him.
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Posted 9/30/2012 10:22:04 AMOnce again I have to say: This is MY guide for Volibear, I did not create this to go a typical tanky build that you can go on almost every bruiser in the game. I have warmogs listed in the item section as a different late game item.
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Posted 9/29/2012 9:39:22 PMHey Allorim, Anthraax here.
I love your guide man. I was only playing a normal game with a friend of mine but using your build, runes, and masteries I went 18-3-12.
I actually went 14-0-0, including that Pentakill, before they realized they absolutely had to focus me because someone fed the bear!
Here's the screenshot of that game from my history, NA Summoner name: Anthraax.
http://imgur.com/uew5o