- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Attack Speed x3
Greater Mark of Attack Speed x9
Greater Seal of Scaling Health x9
Greater Glyph of Cooldown Reduction x9
- 3x Greater Quintessence Of Attack Speed
- 9x Greater Glyph of Cooldown Reduction
- 9x Greater Seal or Health per Level
- 9x Greater Mark of Attack Speed
As with many junglers who play the role of bruiser, you get attack speed to significantly increase your jungle speed and cooldown blues for your abilities (together with 2 points in masteries you can get 10% cdr). As for Seals, Health per level is stronger as Volibear scales very well with Health, but you can take some Armor if you wish.
Flash is the best summoner spell in the game and is very useful for Volibear. You want to use flash to escape, and to avoid being kited. Usually enemies will be aware and it can be difficult for you to fling them. If you charge, then flash into E, your Q will still be active making it easy to follow up with a fling which can ensure you a kill if your allies are there to follow up.
Smite is self explanatory, it is a must have for junglers, and learning how to smite at the last second is one of the hardest skills to master, but one of the most important. Remember that it deals true damage which increases as your levels increase, keep this in mind when trying to out smite and enemy that is not the same level as you.
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