Comments

  • #60 Rokushin

    Why hight elo junglers are using AS quints for champs like nocturne, udyr? Early dmg isn't necessary anymore?

    Last edited by Rokushin: 5/18/2014 11:54:55 AM
  • #61 Yoloocaust

    Because often they farm the jungle to get feral flare quickly and the dmg provided by the jungle items is enough to get it fast so attack speed is a good option

  • #50 gfioz801

    ily

  • #49 w20589

    It's a guide people, not something you follow by every single game.  Guide is something to direct you in a direction.  If you followed it completely then it would be called something like a leader.  Anyway, let it inspire you to make up your own things.  For those people reading, if your snow balling hard, then stacking health early on is not bad.  Also great guide!  May not be as up to date as people would like, but I understand it's hard with as many champs as they have.  Keep up the good work :D

  • #48 maLiT

    Dude you need a warmogs in there!

  • #44 JunglerinP

    OP Strategy/tactics section...

    Plz Lolpro.com,  when u do a guide for the community, do it well, don't give beyond information to the community. Or cut them when u're updated a guide. Or just said they are outdated.

    If u guys spend some times to doing guides, u can take 1min to say when a guide ( or a section) is completely outdated. 

     

    Btw im talking about this, but it's the same for the majority of updates guides

     

  • #45 DanielBressman

    Quote from JunglerinP »

    OP Strategy/tactics section...

    Plz Lolpro.com,  when u do a guide for the community, do it well, don't give beyond information to the community. Or cut them when u're updated a guide. Or just said they are outdated.

    If u guys spend some times to doing guides, u can take 1min to say when a guide ( or a section) is completely outdated. 

     

    Btw im talking about this, but it's the same for the majority of updates guides

     

    We are constantly trying to keep everything updated and answer questions so please be patient and this guide will be updated soon.

  • #46 daghene

    He didn't say you should be faster.

    He said something really simple to understand, which is: mark the outdated guides as "Outdated" so people knows they may have to adjust something and doesn't rely to something bad.

    MOBAFIRE does that and topping a site like that with outdate guides which won't work for some reason and patches ain't possible.

    You have the "featured", "free" and such marks already. Put a red one saying OUTDATED and it's all solved.

  • #42 rizefall

    Why level Q at level 2? Why not get it at level 3 after you get red buff?

  • #43 DanielBressman

    Quote from rizefall »

    Why level Q at level 2? Why not get it at level 3 after you get red buff?

    Volibear has really strong early ganks with his Q, and taking Q at level 2 in general also speeds up early clear times more then the early W point.

  • #41 KABEMBA

    I prefer frozen mallet over atmas just for the slow and the health, your w will do so much damage.

    Advice when you gank, try come from the behind to slow him with your e, don't use your q to early cause you want to be able to fling them back if they flash or are close to their turret.

     

  • #37 eololee

    hi all

    i play this game for so long and i love how players still try to find the "guide" for trasform their champions in a killler machine xD

    ok i'll try to be direct and remember this is only my opinion(srry if my eng is poor but i have only this lol)

    1 this guide is for voli jungle and it is wrong ! (why?)

    because

    1 why take the starter skill 1 sec fear when u can save your smite .... is better the bite ....

    2 voly is a tanki ad /ap jungler he tank ad dmg with armor and ap with regeneration his passive so item with hp r a must on him!

    3 voly have already a run ability so you cant use an important quint runes for run speed is much better mp or hp scale

    4 the mastery u make r ok with the exception of (defender , tough skin and bladed armor u can save 4 point to put in reinforced armor destruction or meditation)

    5 for summuner spell take ghost and smite or smite and exaust

    6 starter voli items is wiggle if u have rune with hp or the jungle's item with spell vamp if u have mp

    ah another thing dont take flat armor and mr runes take armor per lvl amd mr per lvl on tank!

     

    Last edited by eololee: 3/4/2013 3:06:11 PM
  • #38 Wolfpackdragon

    Okay so, I noticed you contradicted yourself a couple ways. Your 3 and 5 is where I have a problem. You say that he should use ghost or exhaust,  both of which make you faster than your opponent. Any justification you may have for this suggesting can be used to justify MS quints. Flash, as a summoners spell, is more important than any quints though. This is because the movement it gives is instant. It can make or close a gap instantly with little time given for reaction. SO the MS should be given to quints instead of replacing an important Summoner Spell. 

    Also, your 1, the roar gives the fear AND does AOE damage. They deal the same amount of damage early so the AOE is better. This is further amplified by the fact that the AOE is on a lower cool down. The AS boost is small, and any boost to your jungling speed is nullified by the fact that the active is on such a long CD and single target. Do you see why the roar gives more damage while jungling?

    The rest I'm not too sure about since I don't play Volibear much. I came here for assistance as well. I'll let someone else give you feed back on the rest. If you have any questions regarding what I said above, I am more than happy to try and clear up any confusion left over.

  • #39 JolliLord

    Please don't listen to what his points are, not sure if trolling, never played voli, or lying about playing for a long time. So I'm just gonna be that guy and correct him.

    1- DO NOT TAKE BITE LEVEL 1, it is too long of a cooldown to be worth it. Also it isn't AOE like the E so it will  take you forever to kill the wolves and can hurt your lanes by missing way too much CS

    2- Voli isn't an AP champion at all really. He is really meant to be tanky and do more AD damage than AP. The AP abilites have high base damage so they don't need to much and the AP ratio isn't large enough to be worth it.

    3- MS quints are REALLY helpful on volibear. The faster you are the better the ganking and with volibear's amazing ganking potential I don't see why you wouldn't want to boost that. Also the fact that he has no natural gap closers means that he has to have high movement speed or get kited into oblivion

    4- The masteries on this guide are fine and there is no need to change them, typical jungle/volibear masteries

    5- Take flash and smite (obviously). The flash will be volibear's only gap closer in team fights and when used in right situations can be pretty beastly. The flash --> flip --> slow combo  can make an easy gank. Also the no jumps to get away can hurt volibear if he is being chased (this also reinforces my point with the MS quints)

    6- With this point it is more preference. I am a true volibear player and I watch a lot of gameplay. I personally buy a madreds and then sell it off later for a different item. The runes are fine again so don't change them either (although marks could be switched up but doesn't really matter)

    Basically just trying to reinforce the guide that crumbzz made. I Personally have a different item build on volibear but it is all pretty standard. This guy though is really bad if he is serious about these points.  The only tip I have to make on volibear is get the bite timing right and you can do some major deeps while still being a real tank. A good volibear can easily end games 10-1 even if he loses. Anyways for more volibear tips I would reccomend checking out Trick2g's channel (not trying to promote) but this guy is a real volibear player and if you want to learn him to check him out.

  • #36 M4ss4cr4

    I'd prefer taking Ghost on him cause Ghost+ Rolling thunder= 99% succesfull gank. Works every time. Even if they Flash you still catch up to them.

    Also it's easy to stick to your target and keep slapping them with your R, Thunder paws.

    The biggest problem with this guy is that he falls off so hard late game. I don't know how to solve that problem...best bet to build tanky as all hell, so you can at least survive and act as a tank/ cc machine. And your W stacks off of your max hp.

  • #40 JolliLord

    Don't know what you are talking about but he does not fall off late at all. He can excel at late game even. Not sure what build you are using. Crumbzz build is pretty good but the build i made is pretty good

  • #35 Shogo1307

    im sorry but this jungle guide makes no sense to me, no wiggles or AS.

     

  • #31 flajeen

    IMO starting with Frenzy is way better than Majestic Roar for jungle Volibear. And Warmog's rush is just plain stupid, he should be built as Shyvana.

  • #32 IBorbarad

    I also see a Warmogs in that build guide, fail.

  • #33 Koepaard

    You can also see that that guide doesn't rush a warmog's as the first item after wriggle's. Please do read before you make yourself look stupid :)

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