Warwick
Required Reading:
Jungler · Baron/Dragon · Controlling Buffs
- Quick Guide
- Author / Skins
- Item Build
- Abilities
- Rune, Masteries, Summoner Spells
- Strategy and Tactics
- LCS/VODS
Rune, Masteries, Summoner Spells
Rune Summary
Marks and Seals
The new rune for split armor pen and magic pen is pretty good on warwick since his q does magic damage and he needs the base armor pen to cut through the neutral creeps.
For seals I take full armor. This provides +13 armor, makes it so that you are taking less damage to creeps that are doing damage to you. By taking less damage to minions while are you jungling increases the amount of time you can spend in the jungle without returning to fountain.
Glyphs and Quints
I take full attack speed Quints. This will synergize well with the buff from your Hunters Call (W). Increasing the amount of attack speed you have at level one from not only being a 40% bonus, but up to a 54% bonus, just at level one. As you increase your levels, you will not have a per level bonus in attack speed, you will only be able to increase your attack speed by buying items. Your base attack speed, without any runes is 0.665. This will be increased by the runes and items that you purchase.
For my glyphs I aim to become more durable and take magic resistance per level/ This is more effective than flat magic resistance since these runes become more effective than the latter at level 11. This is the middle game, right where Warwick shines, the runes are aimed to make you even more powerful in your strongest area. Because in this game when you get ahead, you get more ahead.
Masteries
You might be wondering why no utility tree for the rune affinity duration increase. Typically this would be good on junglers but what we are finding is that you so often give your buffs to the mid, top and bot lanes that you don't even use the buff aside from the first or second rotation. If your lanes have allied champions that don't need the buffs, you can consider going the utility tree instead of offensive, but even then its debatable. The defensive tree is WAY to powerful not to go and the armor pen is almost a necessity on warwick.
Summoner Spells
Flash
This is essential because of the extreme advantage it brings to being able to successfully gank at level 6. You can also use it in team fights to initiate, Hungering Strike (Q) and then Flash to escape. It cuts the distance between your enemy champions in the event of a chase and allows you to effectively get out of a team fight once you have taken enough damage, where you can hopefully heal off of a minion by using Hungering Strike (Q) and then re-entering the fight.
Smite
Smite deals 420 damage + level bonus as true damage to enemy minions, pets and neutral monsters allowing you to jungle quickly. In addition to a quicker jungle, you want to be taking Smite incase to ensure your team Baron and Dragon. Without the ability to steal these objectives, your team will be at an extreme disadvantage. Never jungle without Smite!
YOU CAN MOUSE OVER THE SMITE ICON AND GET THE TRUE DAMAGE IT WILL DEAL, THEN YOU CAN HOVER OVER f Dragon and Baron TO SMITE CORRECTLY!
Have you ever seen a ‘fail smite’? A fail smite is when your team is easily killing Baron and all of a sudden the enemy jungler comes out of nowhere and steals Baron from your team. There is immediate blame on you, as the jungler because you are the one that should be calculating the damage from smite. When you smite, you want to make sure to use your (Q) Hungering Strike at the same time that you smite. This will maximize the damage that you are going to do to the objectives and increase the probability that you will get the last hit on those objectives.
When you are in a dangerous situation of doing Baron or Dragon, go ahead and click on the neutral, it will tell you exactly how much health it has left. If you know how much damage your smite does, based on level – you should be able to always smite right on time, not too early and not too late (assuming you don’t get stunned).
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Posted 5/20/2013 2:39:39 PMrunes in quick guide and the runes in the mastery and rune page aren't the same.
Quick guide shows scaling AP, and the other page shows scaling MR.
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Posted 5/5/2013 10:12:02 AMNo bloodthirster or BoTRK?
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Posted 5/6/2013 3:25:27 AMBotRK might work out nicely, probably replacing Wriggles; five procs during his ult is pretty nice, kinda like how Bloodrazor was on him back in the day. I wouldn't bother with BT though unless you're snowballing and spending a lot of time autoattacking things; none of his skills scale off of AD, unless you count Hunter's Call giving him AS (in which case the on-hit from BotRK is still probably better). The fact that his passive also loves AS makes the BotRK a much better choice than BT.
Warwick doesn't scale very well into late-game as a damage dealer, he's only got two damage-dealing skills and one of them is his ult. His late-game is usually best spent itemizing as a tank; Frozen Heart for the aura and CDR, Wit's End adds a bunch of damage onto his ult while still giving defensive stats, etc.
You're trying to maximize killing potential with your mid-game ganks (post-six), then transition into a tank or split-push role, abusing the heal on Q, boosting the team with W and using the ult to initiate and/or lock down the enemy carry. The tankier you can get using only jungle gold, the better.
---- Geo - a.k.a. Jio Derako
I theorycraft harder than I play.
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Posted 4/26/2013 9:01:06 AMI'm a tad confused, what use is summoners wrath if you use smite and flash in this build?
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Posted 4/27/2013 1:49:14 AMFlash+ult is incredibly powerful, but Exhaust gives him some more pressure in early ganks, so it seems likely he'd been using Exhaust when he wrote the masteries and just forgot to change it later. Or who knows, maybe he just copy+pasted the masteries from Dr. Mundo or something.
Obviously, there's no benefit to be gained in Summoner's Wrath if you don't have an offensive summoner spell, so just put the 4th point into Fury (or Butcher).
---- Geo - a.k.a. Jio Derako
I theorycraft harder than I play.
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Posted 3/6/2013 5:58:47 PMmight wanna consider spirit of lizard, it melts with ur attk speed
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Posted 3/6/2013 2:28:25 PMThe quick guide section got a more complex description on how to build Warwick then the dedicated Item Build section, care to fix this? :)
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Posted 2/12/2013 7:15:45 PMNot a big deal - but the lore is old. When I saw it, it made me wonder how up to date the guide was.
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Posted 2/7/2013 11:42:49 AMWhy do you take "Summoner's Wrath" but you don't have "Ignite", "Ghost" or "Exhaust"
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Posted 12/20/2012 7:17:13 AMSadly noobs at my ELO can never stay safe till I reach lvl 6. My best time to lvl 6 was around 6:30 btw.
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Posted 1/14/2013 12:36:17 PMYou might need to make alterations to your build/style to fit your ELO, or try to focus on other junglers.
Warwick doesn't exactly have the option of ignoring his lanes and itemizing for late-game, since his strength is all in the mid-game. You might need to delay your own 6 a bit and go for a gank or two; you're unlikely to get kills out of it (though depending on your ELO, your opponents might be just as dumb), but you can probably scare them into wasting summoners or just sending them B. You should probably try to tell your laners ahead of time that you can't get kills before 6, and not to over-commit to ganks before then. Telling them not to push before the 7:00 mark might also help, if they'll listen.
Been a while since I've played Warwick, so I'm not sure what exactly would be the best strategy for an early-game build; you might need to pick up a Giant's Belt before you start on the Wit's End, so you can be a bit more tanky going into ganks (you'll rely more on your teammates for damage, but hopefully you win fights by virtue of being 2v1 and hard-to-kill, yourself). Red buff is also important if you don't have 6.
If they're seriously just that terrible, and you're not having any luck with terrible opponents, I'd just switch it up and go for a jungler who can carry late-game, or has stronger ganks pre-6. Pull out Warwick for solo-top instead.
Dr. Mundo has good ganks as soon as he picks up Q, and doesn't need blue buffs. Shen's still decent in the jungle too (not spectacular), but he can gank early with taunts, and after-6 he can force fights in your favor (if your teammates have a bad habit of starting 1v1 fights they can't win, Shen can fix that). Master Yi has pretty lackluster ganks, since he relies on red buff as his only form of CC, but he can farm so hard in the jungle it almost doesn't matter; by late-game you're going to be a pretty scary splitpusher. And there's plenty of other options too.
---- Geo - a.k.a. Jio Derako
I theorycraft harder than I play.
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Posted 12/11/2012 11:19:43 AMOn 1st page, you said "Once you have these 6 items", but there are only 5 items ^^
And in "Item Build" : do you realy take a second Wit's end for the late game ?
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Posted 12/7/2012 12:23:11 PM1 potion + 1 ward + Wriggle + Wit's Ends + Giant's Belt :
35 + 75 + 1600 + 2200 + 1000 = 4910 gold... It's not too late for hp ?
Ty for answer ^^
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Posted 12/7/2012 9:59:41 AMMessing around with the runes I found this setup of marks and quints give you a better stat: 6 AS marks + 3 Hybrid Pen marks + 3 Hybrid Pen quints. This gives you 0.5 extra magic pen. Not exactly a lot, but it is an improvement.
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Posted 12/9/2012 12:47:14 PMYou are correct sir - guide updated!
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