- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Attack Damage x3
Greater Mark of Armor Penetration x9
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
Armor penetration marks because they're the most ideal choice for physical damage champions in that slot, which is what Wukong happens to be. No other marks are as efficient damage wise for Wukong. Flat armor seals because Wukong isn't necessarily mana hungry, so armor seals/magic resist glyphs will help allow you to harass and take minimal damage and synergize with your passive nicely in mid game fights. Attack Damage quints provide efficient damage as you're a bruiser.
Flash is just mandatory on nearly every champion in the game, even after the nerf it's still a nearly invaluable summoner spell. Even with the reduced range, you are still able to control situations while having it, whether defensively or offensively. If you want, you can go ahead and grab Ghost instead – it's viable, although I'd still recommend Flash.
Teleport is one of the most effective summoner spells for most top lane champions, as it allows you to maintain pressure not only on your own lane but also on other lanes with the potential of a ward gank or the ability to force a Dragon fight. When doing this, however, be wary of a strong pushing champion on the other team as they will be able to abuse your absence and secure a free tower kill. Teleporting is also effective for split pushing and gives you relative dominance in your lane as you'll be able to farm your Wriggle's and immediately go back without any down time.
ignite will help you get out that little extra damage you need to finish off your enemy or when they try to escape the ignite might kill them if they are low enough.
- Page 5 of 7