This build guide for Yorick is for Top lane and is by Pobelter, a 2400 ranked player on League of Legends. Yorick is a very good top laner who's sustain and harass makes him very difficult to deal with.
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Teleport
After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled.
Teleport
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Omen of War
Omen of War
Yorick's next attack will deal 30/60/90/120/150 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 8/16/24/32/40 additional damage per hit and moves 15/20/25/30/35% faster. While the ghoul is active, Yorick moves 15/20/25/30/35% faster as well.
Cost
40 Mana
Range
0
Cooldown
9/8/7/6/5 Seconds
Omen of War
Yorick's next attack will deal 30 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 8 additional damage per hit and moves 15% faster. While the ghoul is active, Yorick moves 15% faster as well.
Omen of War
Yorick's next attack will deal 60 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 16 additional damage per hit and moves 20% faster. While the ghoul is active, Yorick moves 20% faster as well.
Omen of War
Yorick's next attack will deal 90 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 24 additional damage per hit and moves 25% faster. While the ghoul is active, Yorick moves 25% faster as well.
Omen of War
Yorick's next attack will deal 120 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 32 additional damage per hit and moves 30% faster. While the ghoul is active, Yorick moves 30% faster as well.
Omen of War
Yorick's next attack will deal 150 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 40 additional damage per hit and moves 35% faster. While the ghoul is active, Yorick moves 35% faster as well.
Omen of Pestilence
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60/95/130/165/200 (+1*AP) magic damage and slowing nearby enemies by 20/25/30/35/40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10/12.5/15/17.5/20% for up to 5 seconds.
Cost
55/60/65/70/75 Mana
Range
0
Cooldown
12/12/12/12/12 Seconds
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60 (+1*AP) magic damage and slowing nearby enemies by 20% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10% for up to 5 seconds.
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 95 (+1*AP) magic damage and slowing nearby enemies by 25% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 12.5% for up to 5 seconds.
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 130 (+1*AP) magic damage and slowing nearby enemies by 30% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 15% for up to 5 seconds.
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 165 (+1*AP) magic damage and slowing nearby enemies by 35% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 17.5% for up to 5 seconds.
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 200 (+1*AP) magic damage and slowing nearby enemies by 40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 20% for up to 5 seconds.
Omen of Famine
Omen of Famine
Yorick deals 55/85/115/145/175 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Cost
55/60/65/70/75 Mana
Range
0
Cooldown
10/9/8/7/6 Seconds
Omen of Famine
Yorick deals 55 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Omen of Famine
Yorick deals 85 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Omen of Famine
Yorick deals 115 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Omen of Famine
Yorick deals 145 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Omen of Famine
Yorick deals 175 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Omen of Death
Omen of Death
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75% of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Cost
100/100/100 Mana
Range
0
Cooldown
120/105/90 Seconds
Omen of Death
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45% of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Omen of Death
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 60% of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Omen of Death
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 75% of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
W
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60 (+1*AP) magic damage and slowing nearby enemies by 20% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10% for up to 5 seconds.
E
Omen of Famine
Yorick deals 55 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
E
Omen of Famine
Yorick deals 85 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Q
Omen of War
Yorick's next attack will deal 30 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 8 additional damage per hit and moves 15% faster. While the ghoul is active, Yorick moves 15% faster as well.
E
Omen of Famine
Yorick deals 115 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
R
Omen of Death
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45% of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
E
Omen of Famine
Yorick deals 145 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Q
Omen of War
Yorick's next attack will deal 60 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 16 additional damage per hit and moves 20% faster. While the ghoul is active, Yorick moves 20% faster as well.
E
Omen of Famine
Yorick deals 175 (+0.6) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target for up to 5 seconds, healing Yorick for the damage it deals. The healing effect is halved against minions.
Q
Omen of War
Yorick's next attack will deal 90 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 24 additional damage per hit and moves 25% faster. While the ghoul is active, Yorick moves 25% faster as well.
R
Omen of Death
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 60% of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Q
Omen of War
Yorick's next attack will deal 120 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 32 additional damage per hit and moves 30% faster. While the ghoul is active, Yorick moves 30% faster as well.
Q
Omen of War
Yorick's next attack will deal 150 (+1.2*AD) physical damage and summon a Spectral Ghoul for up to 5 seconds.
The Spectral Ghoul deals 40 additional damage per hit and moves 35% faster. While the ghoul is active, Yorick moves 35% faster as well.
W
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 95 (+1*AP) magic damage and slowing nearby enemies by 25% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 12.5% for up to 5 seconds.
W
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 130 (+1*AP) magic damage and slowing nearby enemies by 30% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 15% for up to 5 seconds.
R
Omen of Death
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 75% of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.
The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
W
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 165 (+1*AP) magic damage and slowing nearby enemies by 35% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 17.5% for up to 5 seconds.
W
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 200 (+1*AP) magic damage and slowing nearby enemies by 40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 20% for up to 5 seconds.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Items
Starting Item Choices:
1. if there is a lot of early game pressure from enemy jungler and you want ward
Crystalline Flask
Health Potion
x3
2.Safe sustain with a bit more efficiency to buy early tear
Health Potion
x2
Tear of the Goddess
Boots of Speed
Manamune
Mercury's Treads
Warmog's Armor
Frozen Heart
Randuin's Omen
Alternative Build:
Health Potion
Manamune
Spirit Visage
Frozen Heart
Maw of Malmortius
Randuin's Omen
*pick up the most sensible boots based on lane and opponents Usually better with Teleport since risky start
Alternative Items:
Guardian Angel
Randuin's Omen
Thornmail
Trinity Force
Runic Bulwark
Pro Commentary
Pros and Cons
Pros
Very high health sustain with his Omen of Famine
Can freeze the lane very easily by 'body tanking' the creeps so that the enemy minions do not get hit by your allied tower. You can then heal using your abilities.
Very annoying harass potential
One of the best ultimates in the game for keeping a carry fighting
Can tankBaron indefinitely with basically just a Frozen Heart
Cons
Very weak lategame where he relies on his AD carry to be strong
Omen of War is his only way to escape, which requires a melee auto attack
Very mana dependent
Has counterpicks that scale into lategame better than him
How do people even take pleasure from play such a disgustingly coward a low champion... This has got to be Riot's worse design ever, on pair with teemo.
i have made my own build for yorick that can turn him into a machine. i get a mana crystal, health potion and mana potion to start. get it to become tear of the godess next. then i either go for the pickaxe, or vampiric cepter. . take those and upgrade up to ravenous hydra. this gives you mass damage output, spray with your basic attacks and mass life steal and AD really early in game. depending on circumstance its either going to be aromor (Aegis) or more AD (Rageblade). finally i wait and purchase my boots all at once mid game (Swiftness with alacricity). next we get a warmogs, or upgrade our Tear to Manamune (maybe even by this point you will have gotten it to be the manamunabanana or whatever lol for super damage). by this point the other team usually surrenders or we win.
i use teleport and clarity spells. my runes are all the basic AD with quints of Magic/Armor pen.
you level your omen of famine first for basic sustain and then trade between war and pestilence until they both reach level 3 or 4 for mass damage. then get your war to 5 (for it will be your strongist ability at this point) and level up your famine up again for more life steal.
its a little unorthadox as to what i see most people build, be they are noobs, or they are pro's. i never see a build like this, but it works on a few champs i have tried it on too. but with yorick. it is a recipe for mass slaughter. when i look at the overall damage after a game on the graph, i have double the damage of near all the other champions on either team. good luck ;)
it would have been nice not to rush all the guides and spent some time on them. one example is Force of nature is not in the game anymore, but yet its in the build.
-
View User Profile
-
Send Message
Posted 3/14/2013 2:25:19 AMHi.... The runes in your quick Guide and your Runes, Masteries, and Summoner Spells page do not match up... Should I be running health? or more AD?
Thanks.
-
View User Profile
-
Send Message
Posted 1/31/2013 7:43:15 AMDelete Notes: SPAM
-
View User Profile
-
Send Message
Posted 1/26/2013 3:37:33 PMIs it just me, or are the items and stuff still not updated? The only start I see is Bottle 7 pots and a ward, and that's not happening anymore.
-
View User Profile
-
Send Message
Posted 1/29/2013 3:06:19 PMFixed
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
-
View User Profile
-
Send Message
Posted 1/11/2013 2:16:50 PMHow do people even take pleasure from play such a disgustingly coward a low champion... This has got to be Riot's worse design ever, on pair with teemo.
-
View User Profile
-
Send Message
Posted 1/26/2013 8:49:59 PMWhat a stupid fucking comment.
-
View User Profile
-
Send Message
Posted 1/4/2013 9:50:47 PMi have made my own build for yorick that can turn him into a machine. i get a mana crystal, health potion and mana potion to start. get it to become tear of the godess next. then i either go for the pickaxe, or vampiric cepter. . take those and upgrade up to ravenous hydra. this gives you mass damage output, spray with your basic attacks and mass life steal and AD really early in game. depending on circumstance its either going to be aromor (Aegis) or more AD (Rageblade). finally i wait and purchase my boots all at once mid game (Swiftness with alacricity). next we get a warmogs, or upgrade our Tear to Manamune (maybe even by this point you will have gotten it to be the manamunabanana or whatever lol for super damage). by this point the other team usually surrenders or we win.
i use teleport and clarity spells. my runes are all the basic AD with quints of Magic/Armor pen.
you level your omen of famine first for basic sustain and then trade between war and pestilence until they both reach level 3 or 4 for mass damage. then get your war to 5 (for it will be your strongist ability at this point) and level up your famine up again for more life steal.
its a little unorthadox as to what i see most people build, be they are noobs, or they are pro's. i never see a build like this, but it works on a few champs i have tried it on too. but with yorick. it is a recipe for mass slaughter. when i look at the overall damage after a game on the graph, i have double the damage of near all the other champions on either team. good luck ;)
-
View User Profile
-
Send Message
Posted 1/26/2013 8:51:00 PMClarity is shit, and therefore, you are shit. :)
-
View User Profile
-
Send Message
Posted 1/30/2013 12:22:01 PMRough... But clarity is crap, and teleport ain't that good either :P
-
View User Profile
-
Send Message
Posted 12/12/2012 5:09:11 PMhonor guard with 19 points? someone please explain.
-
View User Profile
-
Send Message
Posted 12/26/2012 4:33:27 PMxD IDK
-
View User Profile
-
Send Message
Posted 1/26/2013 1:54:55 PMFixed
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
-
View User Profile
-
Send Message
Posted 12/11/2012 3:34:42 PMit would have been nice not to rush all the guides and spent some time on them. one example is Force of nature is not in the game anymore, but yet its in the build.
-
View User Profile
-
Send Message
Posted 12/11/2012 5:54:17 PMThe guide isn't rushed it just hasn't been fully updated yet
-
View User Profile
-
Send Message
Posted 1/26/2013 1:55:10 PMFinally updated; sorry guys. Had tough time finding someone who still plays top yorick
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse