- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quintessence of Knowledge+4.17 mana per level (+75.06 at champion level 18)
Greater Quintessence of Ability Power+4.95 ability power
Greater Mark of Malice+0.93% critical chance
Greater Mark of Hybrid Penetration+0.9 Armor Penetration / +0.62 Magic Penetration
Greater Seal of Knowledge+1.17 mana per level (+21.06 at champion level 18)
Greater Seal of Armor+1 armor
Greater Glyph of Insight+0.57 magic penetration
Greater Glyph of Magic Resist+1.34 magic resist
- 3x Greater Quintessence of Ability Power
- 9x Greater Mark of Hybrid Penetration
- 9x Greater Seal of Armor
- 9x Greater Glyph of Scaling Ability Power
- Points Available: 30 / 30
FlashTeleports your champion a short distance toward your cursor's location.
IgniteIgnites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
Flash is just a great spell to have as it can be a "get out of jail free card" if you get caught, or you can use it offensively to initiate fights! I would almost always recommend flash on almost all champions.
Allows you to finish off enemies with additional damage.
teleport allows you to teleport any where on the map on a friendly target, even wards and minions. this helps you set up ganks.
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