- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Knowledge x1
Greater Quint of Ability Power x3
Greater Mark of Malice x3
Greater Mark of Hybrid Penetration x9
Greater Seal of Knowledge x2
Greater Seal of Armor x9
Greater Glyph of Insight x5
Greater Glyph of Magic Resist x9
- 3x Greater Quintessence of Ability Power
- 9x Greater Mark of Hybrid Penetration
- 9x Greater Seal of Armor
- 9x Greater Glyph of Scaling Ability Power
- Points Available: 30 / 30
Flash is just a great spell to have as it can be a "get out of jail free card" if you get caught, or you can use it offensively to initiate fights! I would almost always recommend flash on almost all champions.
Allows you to finish off enemies with additional damage.
teleport allows you to teleport any where on the map on a friendly target, even wards and minions. this helps you set up ganks.
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