This Build Guide for Zed is to be played in Mid Lane and is written by Crs Extinkt who is a Platinum ELO Player who plays/played for Curse. Zed is a great burst assassin who is really fun to play, but has a very high skill cap.
THIS GUIDE IS BEING UPDATED DAILY, BE PATIENT WITH CHANGES
Runes
Greater Quintessence of Strength
+2.25 attack damage
Greater Quintessence of Strengthx3
Greater Mark of Desolation
+1.66 armor penetration
Greater Mark of Desolationx6
Greater Mark of Strength
+0.95 attack damage
Greater Mark of Strengthx3
Greater Seal of Resilience
+1.41 armor
Greater Seal of Resiliencex9
Greater Glyph of Warding
+1.49 magic resist
Greater Glyph of Wardingx9
Masteries
Points Available:30 / 30
Summoner Spell
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Razor Shuriken
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 75/115/155/195/235 physical damage to the first enemy they pass through, and 45/69/93/117/141 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Cost
75/70/65/60/55 Energy
Range
900
Cooldown
6/6/6/6/6 Seconds
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 75 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 45 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 115 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 69 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 155 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 93 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 195 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 117 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 235 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 141 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20/25/30/35/40 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 25 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 30 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 35 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 40 energy. Energy can only be restored once per mimicked ability.
Shadow Slash
Shadow Slash
Zed and his shadow slash, dealing 60/90/120/150/180 physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage.
Cost
50 Energy
Range
0
Cooldown
4/4/4/4/4 Seconds
Shadow Slash
Zed and his shadow slash, dealing 60 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 20% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 30% but will not take additional damage.
Shadow Slash
Zed and his shadow slash, dealing 90 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 25% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 37.5% but will not take additional damage.
Shadow Slash
Zed and his shadow slash, dealing 120 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 30% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 45% but will not take additional damage.
Shadow Slash
Zed and his shadow slash, dealing 150 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 35% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 52.5% but will not take additional damage.
Shadow Slash
Zed and his shadow slash, dealing 180 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 40% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 60% but will not take additional damage.
Death Mark
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 20/35/50% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Cost
0/0/0
Range
0
Cooldown
120/100/80 Seconds
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 20% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 35% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 50% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 75 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 45 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20 energy. Energy can only be restored once per mimicked ability.
E
Shadow Slash
Zed and his shadow slash, dealing 60 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 20% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 30% but will not take additional damage.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 115 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 69 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 155 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 93 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
R
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 20% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 195 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 117 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
E
Shadow Slash
Zed and his shadow slash, dealing 90 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 25% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 37.5% but will not take additional damage.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 235 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 141 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
E
Shadow Slash
Zed and his shadow slash, dealing 120 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 30% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 45% but will not take additional damage.
R
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 35% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
E
Shadow Slash
Zed and his shadow slash, dealing 150 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 35% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 52.5% but will not take additional damage.
E
Shadow Slash
Zed and his shadow slash, dealing 180 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 40% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 60% but will not take additional damage.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 25 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 30 energy. Energy can only be restored once per mimicked ability.
R
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 50% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 35 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 40 energy. Energy can only be restored once per mimicked ability.
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Items
Starting Items
Boots of Speed
Health Potion
x3
Full Game Build
Mercury's Treads
The Bloodthirster
Guardian Angel
Last Whisper
Trinity Force
Infinity Edge
Maw of Malmortius
Hextech Gunblade
Pros and Cons
Pros
Incredible burst potential
Living Shadow is an excellent positioning tool
Hard to kill with Living Shadow
Uses energy as a resource
Cons
Lacks hard CC
Very reliant on good shadow positioning to maximize damage output or to do good damage at all
Very High Skill Cap
Can fall off if you fall behind.
Counterpicks - [Insert Type of Counterpick, ie. Laning, Mid, Late Game, etc]
Just a bad build ... hextech ??? for what ? spellvamp ? You mean that instead of going for a BoTRK u prefer spell=vamp? I usually take the 1st 4 items , Maw of M. and Botrk
I also feel like the build is flawed, in the masteries, you are right, but IMO BotrK isn't worth it for zed as a rush since he doesn't focus enough on autoattacking early on to deal damage.I normally get it as a 3rd item when hexdrinker isn't needed.You need to go boots, brutalizer for early game damage, BT(he has great AD scaling), clever(he benefits from it in mid-late game teamfights when he can apply the stacks to more than one target), BotrK(if you haven't gotten hexdrinker in laning phase), LW and GA or mogs or FM(get frozen mallet if you don't have ruined king, mogs or ga depends if their burst is focusing you, in that case, go for GA, otherwise, and if GA is on cd, go for mogs).
hmmm, let's suppose you got 5 autos and the active while the ult mark is on(best case scenario), if the enemy has 0 armor, you would deal 17.5% of his max health in damage.This is with NO ARMOR. In a 1000 hp enemy, 175 bonus damage.In a 3k hp enemy, 425. It gets more efficient the more hp the enemy has and the more penetration you have.Since most people get some armor early, you probably won't get 5 autos off and you have almost no armor penetration/reduction, I don't think it is worth rushing it.
Soooo... Hextech Gunblade, huh? I'm going to assume that since Zed has no AP ratios that it's primarily the spell vamp and life steal we're after, considering his spells do so much damage, for extra sustain. Right? Riiiiight?
Last edited by Synystergr33d on 2/24/2013 12:36:00 PM
What do you think about starting 2 wards + pots? boots doesn't kinda help too much against non skillshot champions, just survive till lvl 6 and rape afterwards :0
I always start with pots+2 wards and it works.You don't have to just survive at 6 though(at least not on top lane), if the enemy gets boots or less than 5 pots in an item, you automatically win every trade, you also deal more or equal damage(with e maxed).
I don't like zed mid as much as zed top, but red pot is a viable start nevertheless.I also like to start 9 pots instead of eleven, if you use 9 either the enemy will be OOM or you will have 3k gold...
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Posted 6/7/2013 2:12:09 PMJust a bad build ... hextech ??? for what ? spellvamp ? You mean that instead of going for a BoTRK u prefer spell=vamp? I usually take the 1st 4 items , Maw of M. and Botrk
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Posted 5/13/2013 12:21:29 PMFail masteries and build. "Persevance" on assasin ? and why no "Veteran scars" ???
hextech gunblade+trinity+infinity too bad, better build is Boots+BoTRK+BC+BT+LW+FM Too much ad+hp+ar pen
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Posted 5/14/2013 3:44:33 PMI also feel like the build is flawed, in the masteries, you are right, but IMO BotrK isn't worth it for zed as a rush since he doesn't focus enough on autoattacking early on to deal damage.I normally get it as a 3rd item when hexdrinker isn't needed.You need to go boots, brutalizer for early game damage, BT(he has great AD scaling), clever(he benefits from it in mid-late game teamfights when he can apply the stacks to more than one target), BotrK(if you haven't gotten hexdrinker in laning phase), LW and GA or mogs or FM(get frozen mallet if you don't have ruined king, mogs or ga depends if their burst is focusing you, in that case, go for GA, otherwise, and if GA is on cd, go for mogs).
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Posted 5/15/2013 7:31:29 AMYes, but after you use your ult, then BoTRK does a big damage after tick.
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Posted 5/15/2013 11:01:46 AMhmmm, let's suppose you got 5 autos and the active while the ult mark is on(best case scenario), if the enemy has 0 armor, you would deal 17.5% of his max health in damage.This is with NO ARMOR. In a 1000 hp enemy, 175 bonus damage.In a 3k hp enemy, 425. It gets more efficient the more hp the enemy has and the more penetration you have.Since most people get some armor early, you probably won't get 5 autos off and you have almost no armor penetration/reduction, I don't think it is worth rushing it.
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Posted 5/6/2013 7:00:12 AMsorry to ask, but im confuse... when using Death Mark, is the shadow spawn is 1 shadow or 2 ??
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Posted 5/7/2013 4:34:33 PM1 shadow, if you used your living shadow previously, you have 2 shadows out.
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Posted 3/25/2013 7:02:11 AMWhy no Botrk Its so OP on Zed!!!! :/
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Posted 2/24/2013 12:34:37 PMSoooo... Hextech Gunblade, huh? I'm going to assume that since Zed has no AP ratios that it's primarily the spell vamp and life steal we're after, considering his spells do so much damage, for extra sustain. Right? Riiiiight?
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Posted 2/24/2013 12:57:18 PMRiiiight.
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Posted 2/10/2013 11:03:41 AMWhat do you think about starting 2 wards + pots?
boots doesn't kinda help too much against non skillshot champions, just survive till lvl 6 and rape afterwards :0
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Posted 2/11/2013 3:51:30 PMI always start with pots+2 wards and it works.You don't have to just survive at 6 though(at least not on top lane), if the enemy gets boots or less than 5 pots in an item, you automatically win every trade, you also deal more or equal damage(with e maxed).
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Posted 2/26/2013 3:43:47 AMI personally start with 1 ward + pots(4) + 1 red pot. It helps me duel the enemy midlaner pre 6 and still win.
If it is a strong poke mage I'd rather start pots(11)+1 ward.
If I get countered by an ad mid I start cloth+pots(5)
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Posted 2/26/2013 10:19:08 AMI don't like zed mid as much as zed top, but red pot is a viable start nevertheless.I also like to start 9 pots instead of eleven, if you use 9 either the enemy will be OOM or you will have 3k gold...
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Posted 2/7/2013 11:09:53 AMI LOVE ZED IS SUPER GOOD CHAMPION