- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quintessence of Attack Damage+2.25 attack damage
Greater Mark of Armor Penetration+1.28 armor penetration
Greater Seal of Armor+1 armor
Greater Glyph of Magic Resist+1.34 magic resist
As an all-physical damage AD caster, you'll want to run these runes. Armor penetration is always important for physical damage dealers, but you don't want to be lacking in raw AD early on. The flat armor and magic resistance runes help to mitigate damage so that you'll be able to stay in lane early on.
- Points Available: 30 / 30
This mastery setup lets Zed keep his damage output up while increasing his regeneration and sustain. The reason for this is because if you compromise on the damage, you won't be able to do the job. The parts of the masteries that give regeneration help him stay in lane instead of being completely kicked out because he has no innate sustain.
IgniteIgnites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
FlashTeleports your champion a short distance toward your cursor's location.
I wouldn't run anything other than ignite and flash on Zed because there aren't many other summoner spells he would benefit from. Ignite is necessary for Zed to get his burst off, and flash is too good of a positioning utility spell to pass up.
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