This build guide for Zed is for the top lane and is written by Westrice who is a diamond rated player who plays for Team Curse. Zed is a physical damage AD caster that is meant to be played as an assassin.
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Razor Shuriken
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 75/115/155/195/235 physical damage to the first enemy they pass through, and 45/69/93/117/141 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Cost
75/70/65/60/55 Energy
Range
900
Cooldown
6/6/6/6/6 Seconds
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 75 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 45 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 115 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 69 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 155 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 93 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 195 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 117 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 235 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 141 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20/25/30/35/40 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 25 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 30 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 35 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 40 energy. Energy can only be restored once per mimicked ability.
Shadow Slash
Shadow Slash
Zed and his shadow slash, dealing 60/90/120/150/180 physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage.
Cost
50 Energy
Range
0
Cooldown
4/4/4/4/4 Seconds
Shadow Slash
Zed and his shadow slash, dealing 60 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 20% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 30% but will not take additional damage.
Shadow Slash
Zed and his shadow slash, dealing 90 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 25% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 37.5% but will not take additional damage.
Shadow Slash
Zed and his shadow slash, dealing 120 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 30% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 45% but will not take additional damage.
Shadow Slash
Zed and his shadow slash, dealing 150 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 35% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 52.5% but will not take additional damage.
Shadow Slash
Zed and his shadow slash, dealing 180 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 40% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 60% but will not take additional damage.
Death Mark
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 20/35/50% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Cost
0/0/0
Range
0
Cooldown
120/100/80 Seconds
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 20% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 35% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 50% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 75 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 45 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 20 energy. Energy can only be restored once per mimicked ability.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 115 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 69 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
E
Shadow Slash
Zed and his shadow slash, dealing 60 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 20% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 30% but will not take additional damage.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 155 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 93 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
R
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 20% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 195 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 117 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
E
Shadow Slash
Zed and his shadow slash, dealing 90 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 25% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 37.5% but will not take additional damage.
Q
Razor Shuriken
Zed and his shadows throw their shurikens, each dealing 235 (+{CharBonusPhysical}) physical damage to the first enemy they pass through, and 141 (+1*AD) physical damage to each additional enemy.
Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken.
E
Shadow Slash
Zed and his shadow slash, dealing 120 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 30% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 45% but will not take additional damage.
R
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 35% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
E
Shadow Slash
Zed and his shadow slash, dealing 150 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 35% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 52.5% but will not take additional damage.
E
Shadow Slash
Zed and his shadow slash, dealing 180 (+{CharBonusPhysical}) physical damage to nearby enemies.
Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. Each enemy hit by a mimicked Shadow Slash will be slowed by 40% for 1.5 seconds.
Enemies hit by both Shadow Slashes will be slowed by 60% but will not take additional damage.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 25 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 30 energy. Energy can only be restored once per mimicked ability.
R
Death Mark
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a Living Shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will trigger, dealing physical damage equal to 1*AD plus 50% of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 35 energy. Energy can only be restored once per mimicked ability.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Zed's shadows mimic his abilities. If an ability strikes any target twice, Zed restores 40 energy. Energy can only be restored once per mimicked ability.
I recommend only getting a mallet if they have a really heavy kiting team, otherwise, stay with warmogs.I think BotRK over GA is a good idea if they are not focusing you/they have a really tanky team, with low damage.
Westrice builds BotRK on Zed. I find myself not auto-attacking very much, besides to proc my passive.. is it worth it, or used mainly for its active during ult?
What about nasus? I feel like nasus is almost impossible to kill after lvl 6 unless he's really really bad. He has tons of lifesteal to heal through zed's harass and his ulti pretty much counters zed's ulti.
to be honest only played a game zed vs nasus so far and got 2-0 on him then started getting camped by his jungler and he got some free farm. Tried to kill him again and he destroyed me with his ulti. I can't even kite him due to his widow...
yea sorry was watching a show at the time i was writing this post and they were talking about a widow hence why i wrote widow there lol yea i always ward but even so they like standing in the bushes and i cant risk much cause if i get hit by this wither its gg. Btw why Q over E? The harass on Q is nice but E does more dmg and its not a skillshot. Do you think Q is a better option?
E is better if the enemy is more tanky top lane, if you can burst him down(e.g. vland and kennen), go for Q, though E also works in that case.Q is also better if you are getting zoned, since it lowers the energy cost and allows better csing from a distance.
When Zed casts his ult, a living shadow spawns behind the target and mimics his abilities, meaning it has the same effect as his W, right? So if I cast his W directly after his ult, I have 2(!!) shadows at the same time which mimic my abilities. Do I understand that correctly? ^^
I think Singed is a good counter to Zed, unless you are able to kill him early, preferably pre-6. Unless, he gets to tanky, and you wont be able to kill him with one combo... Anyone agree? He just fling you out, or even backwards, out of the fight...
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Posted 5/22/2013 10:59:24 AMI would build Frozen Mallet instead of Warmogs... And may a BotRK instead of GA or Bloodthister.
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Posted 5/22/2013 1:13:04 PMI recommend only getting a mallet if they have a really heavy kiting team, otherwise, stay with warmogs.I think BotRK over GA is a good idea if they are not focusing you/they have a really tanky team, with low damage.
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Posted 4/23/2013 7:18:23 PMWestrice builds BotRK on Zed. I find myself not auto-attacking very much, besides to proc my passive.. is it worth it, or used mainly for its active during ult?
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Posted 4/23/2013 7:12:18 PMSooooooo.. is GA better or Warmogs?
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Posted 5/9/2013 2:21:47 AMI Would say Warmogs so you can stay in fights longer. Also, GA has a high cooldown.
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Posted 4/13/2013 8:22:27 AMWhat about nasus? I feel like nasus is almost impossible to kill after lvl 6 unless he's really really bad. He has tons of lifesteal to heal through zed's harass and his ulti pretty much counters zed's ulti.
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Posted 4/13/2013 1:00:07 PMIt is more like a skill matchup, depends a lot on how you play pre-6
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Posted 4/14/2013 7:04:28 AMto be honest only played a game zed vs nasus so far and got 2-0 on him then started getting camped by his jungler and he got some free farm. Tried to kill him again and he destroyed me with his ulti. I can't even kite him due to his widow...
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Posted 4/14/2013 1:03:52 PMYou mean wither? and by the way, buy wards, the jungler will always camp top if a nasus is on his team so he gets free farm.
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Posted 4/15/2013 7:30:28 AMyea sorry was watching a show at the time i was writing this post and they were talking about a widow hence why i wrote widow there lol yea i always ward but even so they like standing in the bushes and i cant risk much cause if i get hit by this wither its gg. Btw why Q over E? The harass on Q is nice but E does more dmg and its not a skillshot. Do you think Q is a better option?
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Posted 4/15/2013 10:56:41 AME is better if the enemy is more tanky top lane, if you can burst him down(e.g. vland and kennen), go for Q, though E also works in that case.Q is also better if you are getting zoned, since it lowers the energy cost and allows better csing from a distance.
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Posted 4/17/2013 6:32:15 AMok thanks for the input, appreciate it :)
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Posted 3/24/2013 4:22:26 PMI have a probably stupid question:
When Zed casts his ult, a living shadow spawns behind the target and mimics his abilities, meaning it has the same effect as his W, right? So if I cast his W directly after his ult, I have 2(!!) shadows at the same time which mimic my abilities. Do I understand that correctly? ^^
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Posted 3/27/2013 4:05:06 PMYeah.
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Posted 3/11/2013 3:21:50 AMI think Singed is a good counter to Zed, unless you are able to kill him early, preferably pre-6. Unless, he gets to tanky, and you wont be able to kill him with one combo... Anyone agree? He just fling you out, or even backwards, out of the fight...
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