- Quick Guide
- Author / Skins
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
- Spellthief's Edge
- Health Potion
- Warding Totem (Trinket)
- Health Potion
In 5.22, you now start with 500 gold and mana potions are removed. I don't currently see any situation where you wouldn't start spellthiefs and 3 HP potions.
- Sorcerer's Shoes
I'm leaving the above a bit open as LoLPro has not updated the database with the new items. Your core will depend on your choice to go with the sightstone AP item (Eye of the Watchers) or Frost Queen's Claim (with Twin Shadows active). Currently I am planning on building the sighstone item ASAP (except against pick comps where it is scary to face check) and then transitioning to Rylai's without stopping for haunting guise. Haunting guise is only great against low MR targets, and I think the new support items (with increased gold gen) are worth too much to delay, which pushes haunting guise back very far. I will probably build spellthiefs -> boots/SightStone/Frostfang -> sorc boots/upgraded support item -> rylai's for most early games.
This is your core. If you can get these items early, you will probably win the game. On these snowballed games, try to stay in lane, ward for ganks, and farm champions because you are very strong. Often times, however, that doesn't quite happen! During even or behind games, I will often get early sighstone and mobility boots to better impact the map. This lowers your damage output, but you still do a large amount of damage and are much more helpful for your team. Try to get deep vision (when it's safe!) and roam (when your carry can take it!) with the mobility boots / sighstone rush.
Typical full build
- Sorcerer's Shoes
- Liandry's Torment
- Rylai's Crystal Scepter
- Void Staff
The above is a typical build (with two open slots due to LoLPro database). The first slot will be your support item sightstone (Eye of the Watchers) or a Ruby sighstone (more wards and buffs active items) and the second slot will be Frost Queen's claim or a situational item (see below).
For trinkets, I highly recommend a red trinket, whether you get oracles (oracles alteration) or the face-checking trinket (sweeping lense) will depend on who you are against, but I would imagine I would often get the face-checking trinket.
If they have a really fed AP, I might consider getting Aegis and later upgrade it into a banner of command(although it is MUCH better if your jungler purchases this item). However, aegis has been consistently nerfed over the last few patches and I am buying it much less often. Then you want to upgrade to liandry's. Liandries is amazing for any scenario, even when you're not against huge tanks. If you snowball, you can get an early rylai's afterwards, otherwise you may wish to get a voidstaff or banner of command.
Try to always keep 1-2 pink wards in your inventory for dragons and/or barons (or use them defensively in your jungle if you are behind).
- Banner of Command
- Zhonya's Hourglass
- Boots of Mobility
- Abyssal Scepter
- Rabadon's Deathcap
- Luden's Echo
Situational items for that last slot (may be purchased at any time, depending on the game).
Rabadon's Deathcap: a solid final item when you really want to be a burst mage.
Luden's echo: Buy this for the move speed and the poke, not for the damage.
Zhonya's Hourglass: I get this against full AD comps or when I'm ahead against an assassin-heavy comp (kat, rengar, talon, etc...) It is really expensive and armor was nerfed in 5.22, so you can only really get it when very far ahead against a lot of AD. Also, I don't think Zyra benefits too much from the active, as most teamfights are so quick that you only get one rotation off before they are decided, so as long as I get my burst off, I don't mind dying too much, which makes the active much more situational.
Banner of command: I purchase this item when I am behind in lane and want to be a more traditional support, and less focused on dealing damage. Even against heavy AP teams, I ask my jungler to purchase this (unless I am behind) and it has been nerfed many times, so I don't buy this often. Also, this can be a very useful item to deal with side waves. Usually it's the top/mid/adc's job to manage side waves, but sometimes you need to take control of the flow of the game and do it yourself! Plus, the extra gold income from the banner'd minion is nice.
Mobility boots: See mid game item discussion.
Twin Shadows: RIP
Abyssal Scepter: This item can be very very good against squishy AP comps. It adds on even more flat penetration and helps you stay alive.
Rod of Ages: very good (and buffed in 5.22) item that gives a lot of AP and eliminates mana problems. I don't really know a good time to buy this though.
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