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  • Fiddlesticks
  • Fiddlesticks Build Guide - Support - By Elementz

    • By Crs_Elementz 11/27/2012 6:10:27 PM
    • Category IconFiddlesticks
    • 18

    Elementz's Leaguepedia Page

    This Build Guide for Fiddlesticks is to be played in Support and is written by Elementz who plays for TEam Curse and most well known champion is Fiddle Support.

    Required Reading:

    Jungler · Baron/Dragon · Controlling Buffs
    Read More
    Tags Support Fiddlesticks elementz
    18 latest comment by whereistyler Jump to Comment
  • Fiddlesticks Build Guide - Jungle - By SURPRISEEEEEEE

    • By Surpriseeeeeee 9/17/2012 2:20:49 PM
    • Category IconFiddlesticks
    • 27
    This Fiddlesticks guide is for Jungling and is by SURPRISEEEEEEE, a 2250 ranked player on League of Legends. Fiddlesticks is a Crowd Control monster with a strong AoE ultimate that can do massive damage to the enemy team, and can easily take out carries.

    Required Reading:

    Jungler · Baron/Dragon · Controlling Buffs
    Read More
    Tags Fiddlesticks
    27 latest comment by Marlloff Jump to Comment
  • Rammus Guide - Jungle - By Saintvicious

    • By crs_saintvicious 2/5/2012 8:16:58 PM
    • Category IconRammus
    • 42
    This build guide for Rammus is for Jungle, by Saintvicious. Rammus is a very deadly initiator with the longest crowd control effect in the game. He also one of the highest mobilities in the game, making him a threat when jungling to all lanes.

    Required Reading:

    Jungler · Baron/Dragon · Controlling Buffs
    Read More
    Tags Rammus
    42 latest comment by Strikerdag Jump to Comment
  • Viktor Guide - Mid lane - Aranium1

    • By Aranium1 2/3/2012 11:45:37 AM
    • Category IconViktor
    • 28
    This build guide for Viktor is for Mid Lane, by Aranium1 a high elo player. If you like bursting people down and playing cool champions, this is the right guy for you. Join the Glorious Evolution!

    Required Reading:

    AP Carry · Solo Lane · Last Hitting · Pushing · Zoning
    Read More
    28 latest comment by uglytran33 Jump to Comment
  • Game Play Guide - Last Hitting

    • By TeamCurse 2/1/2012 12:56:10 PM
    • Category IconGame Play
    • 31

    Introduction

    This guide will provide you the mechanics and strategy behind 'last hitting', one of the most important mechanics of the game to learn for nearly any non-support and non-jungle champion.  The gold advantage of last hitting is immense, and you will notice a commonality amongst top tier Platinum players and those in lower ELO: The average last hits based on Game clock are staggering.  If you think last hitting is just about hitting the creep when it's about to die, you are sadly mistaken – there is much more to know.  If you are playing AD or AP Carry and you can’t get 100 minion kills by 10 minutes and 220 minion kills by 20 minutes then you need to read this guide!

    Change Log:

    11/24/2012 - added videos and additional fixes to the guide to make it up to date.

    Understanding your opposition – “Know yo’ Minions!”

    Neutrals!  Get to know them - here is some basic information:

    The blue and purple team minions spawn every 30 seconds from the Nexus in order to support the champions. Minions begin spawning 1 minute 30 seconds after the game has begun. Every 3 minutes the minion waves will grow stronger, with every type of minion gaining different stats. Minions deal 50% more damage to turrets than they do to champions and other minions.  Minions have an "Upgrade Cycle" that activates every 3 minutes. Despite spawning only at 1:30 the cycle already begins at 0:00. Meaning that after 3 minion waves a minion's power and gold worth is already higher than the first 3 waves.

    Melee Minion: Charge directly against the enemy. Three spawn each wave. Melee minions have more health than Caster Minion.

    Melee
    Health: 445 (+20 per cycle)
    Attack Damage: 12
    Armor: 0 (+2 per cycle)
    Magic Resistance: 0 (+1.25 per cycle)
    Attack Speed: 1.250
    Gold Given: 22.5g (+.5g per cycle)
    Spawn Time: 30 seconds
    EXP Gain: 59 (+4.6 per cycle)

    Caster Minion: Attacks enemies from a range. Three spawn each wave. Fires bolts of energy that are the same color as their teams.

    Health: 280 (+15 per cycle)
    Attack Damage: 25
    Armor: 0 (+1.25 per cycle)
    Magic Resistance: 0 (+2 per cycle)
    Attack Speed: 0.670
    Gold Given: 16.5g (+.5g per cycle)
    Spawn Time: 30 seconds
    EXP Gain: 29 (+2.8 per cycle)

    Siege Minion: Perfect to take down turrets (Takes 50% less damage from towers.). One spawns every three waves until 35 minutes in game, at which point one spawns every two waves. Siege minions have more health than melee minions.

    Health: 700 (+27 per cycle)
    Attack Damage: 40
    Armor: 15 (+3 per cycle)
    Magic Resistance: 0 (+3 per cycle)
    Attack Speed: 1.000
    Gold Given: 27g (+1g per cycle)
    Spawn Time: 90 seconds
    EXP Gain: 92 (+6.4 per cycle)

    Super Minion: One is spawned each wave in place of the Siege Minion once the enemy lane inhibitor is down (also takes 50% less damage from towers). Two spawn per wave in each lane when all enemy inhibitors are destroyed. Much stronger than any available type of minion. 

    Health: 1500 (+200 per cycle)
    Attack Damage: 190
    Armor: 30
    Magic Resistance: -30
    Attack Speed: 1.250
    Gold Given: Not sure – need to find it
    Spawn Time: 30 seconds
    EXP Gain: Not sure

    How do Minion’s Know what to Aggro?

    Every few seconds, they will scan the area around them for the highest priority target.

    When a minion receives a call for help from an ally, it will evaluate its current target in relation to the target designated by the call. It will switch its attack to the new target if and only if the new target is of a higher priority than their current target.

    Minions prioritize targets in the following order:

    1. An enemy champion designated by a call for help from an allied champion.
    2. An enemy minion designated by a call for help from an allied champion.
    3. An enemy minion designated by a call for help from an allied minion.
    4. An enemy turret designated by a call for help from an allied minion.
    5. An enemy champion designated by a call for help from an allied minion.
    6. The closest enemy minion.
    7. The closest enemy champion.

    Note: Single-target spells such as Annie's Disintegrate or Kassadin's Null Sphere will not generate a call for help.  Because they are continuously reevaluating their target, minions will lose interest in an enemy champion if that champion breaks off an engagement with them, provided that there is any other target left for them to choose within range. 

    How Much Gold Are Minions Worth & How Many Are There?

    I've created this spreadsheet which takes in account the increase in gold per cycle on minions.  Test yourself; how many minions can you get by the 10 minute mark in the game?  Most of the pro players will be at a 85-95% Minion kill count.  The difference between the actual percentage and 100% should account for being zoned, ganked and having to return to tower.

    Take a look at the spreadsheet, you will also notice how much gold you will have by killing minions.  If you are 100 creep score over your opponent, you will be approximately 2,500 gold richer than them.  You can now see why Minion Killing is vital to pro-game play.

     

    Read More
    Tags gameplay guide last hitting hit
    31 latest comment by DirtyMouth Jump to Comment
  • IPL Killing Spree Round 1: Counter Logic Gaming vs A Picture of a Goose

    • By dcgreen 2/1/2012 7:01:32 AM
    • Category IconeSports
    • 0

    IPL Killing Spree

    Round 1: CLG vs Goose

    Volibear Patch

     

    Welcome Summoners to Round 1 of the IGN Killing Spree, King of the Hill style, Tournament. Today’s games will be between Team A Picture of a Goose vs Counter Logic Gaming.

    Read More
    0
  • Mordekaiser Build Guide - Mid Lane - By SYDTKO

    • By SYDTKO 1/16/2012 10:20:10 AM
    • Category IconMordekaiser
    • 54

    SYDTKO's Leaguepedia Page

    This build guide for Mordekaiser is for Mid lane and is by SYDTKO, a 2400 rated player on League of Legends. Mordekaiser is a tanky ability power solo mid. He's a brick wall in the middle lane. He generally harasses and creates so much pressure through pushing that he can steal the opposition's jungle and control the game.

    Required Reading:

    AP Carry · Solo Lane · Last Hitting · Pushing · Zoning
    Read More
    Tags Mordekaiser Mid AP
    54 latest comment by HolyMolyMacarony Jump to Comment
  • Renekton Build Guide - Top Lane - By Voyboy

    • By voyboy 1/13/2012 8:33:48 AM
    • Category IconRenekton
    • 57
    This build guide for Renekton is for top lane and is by Voyboy, a platinum rated player on League of Legends. Have you been baited by Renektons ultimate lately? Seriously - very tanky champion with high dps and great base damage.

    Required Reading:

    Tank · Solo Lane · Last Hitting · Pushing · Zoning
    Read More
    57 latest comment by Remedie018 Jump to Comment

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