Ascendency's Jungle Nautilus Guide
Why play Jungle Nautilus?
Nautilus is an extremely fun, tanky, intiator, gold efficient jungler who can be used to set up devastating ganks with his vast amount of crowd control.
If you're new to jungling, I'd heavily suggest learning Nautilus as he is a solid pick for Solo Queue and team compositions that consist of high damage output/bursty solo laners (especially assassins) as well as being a great peeler for your carry position.
I tend to think of Nautilus as the Point Guard of League of Legends - the play-maker.
Greater Quint of Swiftness x3
Greater Mark of Alacrity x9
Greater Seal of Armor x9
Greater Glyph of Warding x9
In my opinion, there are no other viable summoner spells. Flash gives too much utility and is much more efficient than Ghost or Exhaust. Flash allows you to set up ganks OR disengage with ease.
Flash -> max range R combo is a great way to set up ganks. Surprising the enemy and ensuring they get knocked up. Allowing you to lock them up even more with your large amount of crowd control, however make sure to cross up crowd control, waiting for the knock up-stun to finish before snaring them in place again for maximum efficiency.
|Q Dredge Line|
|W Titan's Wrath|
|R Depth Charge|
You want to max your shield (W) as quickly as possible so that you can clear your jungle path more quickly and take minimal damage from the creeps. Remember that your W scales off of 10% of your health, so health stacking will only make you infinitely tankier.
Don't use your ultimate to set up a gank unless you have to. In team fights, use your ultimate on either A) the enemy carry or B) provided the enemy team is grouped up, use R on the enemy at the back of the pack to knock up all of the enemies along the way of the ultimates path.
- Hunter's Machete
- Health Potion
Standard Game Build (in chronological order)
- Spirit Stone
- Boots of Speed
- Boots of Mobility
- Spirit of the Ancient Golem
- Aegis of the Legion
- Locket of the Iron Solari
- Giant's Belt
- Warden's Mail
- Randuin's Omen
- Negatron Cloak
- Spirit Visage
- Warmog's Armor
This build gives you team fight utility and tankyness that will give your team the upper-hand in team fights, providing the team with a solid tank to absorb some of the burst and upfront damage the enemy team may bring. Aegis->Locket of the Iron Solari is a 'must-build' item for Jungle Nautilus.
Think of Jungle Nautilus as a Sponge - sopping up as much of the enemy's damage/abilities as you can, using your W to absorb a lot of the enemy's damage.
- Ancient Golem
- Lizard Elder
- Gank Top
- Gank Mid
- Mini Golems
- Gank Bot
Also run this route if you are getting counter jungled by the enemy team.
*When you are counter jungled never try to protect the buff they are trying to steal (unless you are all grouped up and have the stronger early game) - it just isn't worth giving up first blood to the enemy. You want to avoid giving your enemy the chance to snowball at all costs, thus defending your buff is just not worth it. Take your other main buff and head to the enemy's red/blue buff (depending on which buff they steal from you) as Nautilus is still a strong jungler with either of the main buffs. The experience is what you want to gain from killing the monster camp.
- Lizard Elder
- Enemy Ancient Golem
- Gank Top
- Gank Mid
- Mini Golems
- Gank Bot
Pros and Cons of Jungle Nautilus
- Four sources of crowd control - Passive, Q, E and R.
- Extremely tanky - Building health buffs his shield (W [Shield] scales off 10% of Nautilus' health)
- Ultimate is non skill shot and proceeds to stay on target until it hits - knocking up any enemies that fall in it's path on it's way to it's target.
- Not reliant on gold - still a strong jungler even if Nautilus is denied gold or buffs.
- Great for peeler for your carry - if the enemy initiator is dealing damage to your carry, walk up to the enemy and auto attack them to activate your mini snare passive and prevent the enemy from dealing any further damage to your carry.
- Minimal damage output
- Weak in team compositions that lack damage
- Ganks are heavily reliant on the damage of the laner/team mates bring.
Lee Sin can disengage easily by kicking away your main source of damage on your initiation - nullifying your gank. Can easily duel you in the jungle, out damaging and out sustaining you in the early game. If Lee is dominating you in a duel, avoid getting hit by Lee Sin's Q. Only flash after he has activated the second part of his Q, otherwise he can still stick on you.
Elise and Xin Zhao can out damage you in the early levels so beware of him counter jungling you - you will not win skirmishes against him throughout the course of the game. Avoid encounters in the jungle by using your Q on wall terrain to escape unless you find yourself in favourable conditions (ie. them being low health with yourself having much higher health). If you have enemies nearby avoid using any of your crowd control until they are in range - using your Q to pull the enemy back into range and using your E immediately to slow their escape. If they flash - use your ultimate (R) to knock them up and use your q again to pull them back in (obviously if the ability is off of cooldown again).
- Avoid Shyvana by auto attacking to snare her and then using your Q on terrain to escape her damage as Shyvana lacks any cc to hold you down. If Shyvana uses her ultimate to close the gap, flash over wall terrain (if possible) to escape her high damage output.
- Avoid Dr. Mundo by flashing over wall terrain (if possible) and Q'ing to the closest terrain in your desired escape path. Why is flashing so crucial? Dr. Mundo can stick to you by slowing you down with his cleaver (Q) which is on an extremely short cool down, and his ultimate gives him 40% movement speed, so while he has you slowed - he is also speeding up, making him very hard to escape.
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